public override void OnApplicationStart() { Debug.Log($"[{Info.Name}] Version {Info.Version} loaded!"); //Sound banks need to be registered. This adds all the events to the in-game audio manager. ModSoundBankManager.RegisterSoundBank(SOUND_BANK_PATH); }
private static void LoadSoundBank(string relativePath) { ModSoundBankManager.RegisterSoundBank(relativePath); }