Esempio n. 1
0
        public override void OnApplicationStart()
        {
            Debug.Log($"[{Info.Name}] Version {Info.Version} loaded!");

            //Sound banks need to be registered. This adds all the events to the in-game audio manager.
            ModSoundBankManager.RegisterSoundBank(SOUND_BANK_PATH);
        }
Esempio n. 2
0
 private static void LoadSoundBank(string relativePath)
 {
     ModSoundBankManager.RegisterSoundBank(relativePath);
 }