Esempio n. 1
0
    // Called in a thread!
    private void PackageReceivedDelegate(ModProtocol con, ModProtocol.Package p)
    {
        GameAPI.Console_Write(string.Format("Package received, id: {0}, type: {1}", p.cmd, Enum.GetName(cmdType, p.cmd)));

        lock (receivedPackages) {
            receivedPackages.Add(p);
        }
    }
 // Called from thread!
 private void disconnectedDelegate(ModProtocol con)
 {
     // Remove from list
     if (clients != null)
     {
         lock (clients) {
             clients.Remove(con);
         }
     }
     // tbd
 }
Esempio n. 3
0
    private void ListenForConnections(ModThreadHelper.Info ti)
    {
        try
        {
            if (tcpListener == null)
            {
                return;
            }
            ;

            tcpListener.Start();

            while (!ti.eventRunning.WaitOne(0))
            {
                try
                {
                    // Step 0: Client connection
                    if (!tcpListener.Pending())
                    {
                        Thread.Sleep(100); // choose a number (in milliseconds) that makes sense
                        continue;
                    }

                    TcpClient tcpClient = tcpListener.AcceptTcpClient();        // blocks until a client connects
                    tcpClient.ReceiveBufferSize = 10 * 1024 * 1024;
                    tcpClient.SendBufferSize    = 10 * 1024 * 1024;

                    Console.WriteLine("New connection");

                    if (packageReceivedDelegate != null)
                    {
                        ModProtocol con = new ModProtocol(tcpClient, packageReceivedDelegate, disconnectedDelegate);

                        lock (clients)
                        {
                            clients.Add(con);
                        }
                    }
                }
                catch (Exception e)
                {
                    Console.WriteLine("Error in ListenForConnections: " + e.Message);
                    ModLoging.Log_Exception(e, "MTP: ListenForConnections");
                    Console.WriteLine(e.Message);
                }
            }
            closeTcpListener();
        }
        catch (Exception e)
        {
            ModLoging.Log_Exception(e, "MTP: ListenForConnections Outer");
        }
    }