private void OnTimeOfDayChanged(object sender, EventArgsIntChanged inTime) { ModLogging.Log("Time of day has changed!"); if (_outside && !IsDarkness()) { ModLogging.Log("Vulnerable To Damage!"); _underlyingCharacter.Stamina -= SunDamagePerCycle; } }
private void OnLocationChanged(object sender, EventArgsCurrentLocationChanged eventArgs) { ModLogging.Log("LocationChanged!"); _outside = eventArgs.NewLocation.isOutdoors; }