private static void LoadSettingsAndGroups() { LunaLog.Debug("Loading groups..."); GroupSystem.LoadGroups(); LunaLog.Debug("Loading settings..."); SettingsHandler.LoadSettings(); if (GeneralSettings.SettingsStore.ModControl) { LunaLog.Debug("Loading mod control..."); ModFileSystem.LoadModFile(); } }
private static void LoadSettingsAndGroups() { LunaLog.Debug("Loading groups..."); GroupSystem.LoadGroups(); LunaLog.Debug("Loading settings..."); SettingsHandler.LoadSettings(); if (GeneralSettings.SettingsStore.ModControl) { LunaLog.Debug("Loading mod control..."); ModFileSystem.LoadModFile(); } Console.Title += $" ({GeneralSettings.SettingsStore.ServerName})"; #if DEBUG Console.Title += " DEBUG"; #endif }
private static void LoadSettingsAndGroups() { LunaLog.Debug("Loading groups..."); GroupSystem.LoadGroups(); LunaLog.Debug("Loading settings..."); GeneralSettings.Singleton.Load(); if (GeneralSettings.SettingsStore.GameDifficulty == GameDifficulty.Custom) { LunaLog.Debug("Loading gameplay settings..."); GameplaySettings.Singleton.Load(); } if (GeneralSettings.SettingsStore.ModControl) { LunaLog.Debug("Loading mod control..."); ModFileSystem.LoadModFile(); } #if DEBUG DebugSettings.Singleton.Load(); LunaTime.SimulatedMsTimeOffset = DebugSettings.SettingsStore.SimulatedMsTimeOffset; #endif }
private static void LoadSettingsAndGroups() { LunaLog.Debug("Loading groups..."); GroupSystem.LoadGroups(); LunaLog.Debug("Loading settings..."); SettingsHandler.LoadSettings(); SettingsHandler.ValidateDifficultySettings(); if (GeneralSettings.SettingsStore.ModControl) { LunaLog.Debug("Loading mod control..."); ModFileSystem.LoadModFile(); } if (Common.PlatformIsWindows()) { Console.Title += $" ({GeneralSettings.SettingsStore.ServerName})"; #if DEBUG Console.Title += " DEBUG"; #endif } }