Esempio n. 1
0
        private static void LoadSettingsAndGroups()
        {
            LunaLog.Debug("Loading groups...");
            GroupSystem.LoadGroups();
            LunaLog.Debug("Loading settings...");
            SettingsHandler.LoadSettings();

            if (GeneralSettings.SettingsStore.ModControl)
            {
                LunaLog.Debug("Loading mod control...");
                ModFileSystem.LoadModFile();
            }
        }
Esempio n. 2
0
        private static void LoadSettingsAndGroups()
        {
            LunaLog.Debug("Loading groups...");
            GroupSystem.LoadGroups();
            LunaLog.Debug("Loading settings...");
            SettingsHandler.LoadSettings();

            if (GeneralSettings.SettingsStore.ModControl)
            {
                LunaLog.Debug("Loading mod control...");
                ModFileSystem.LoadModFile();
            }

            Console.Title += $" ({GeneralSettings.SettingsStore.ServerName})";

#if DEBUG
            Console.Title += " DEBUG";
#endif
        }
Esempio n. 3
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        private static void LoadSettingsAndGroups()
        {
            LunaLog.Debug("Loading groups...");
            GroupSystem.LoadGroups();
            LunaLog.Debug("Loading settings...");
            GeneralSettings.Singleton.Load();
            if (GeneralSettings.SettingsStore.GameDifficulty == GameDifficulty.Custom)
            {
                LunaLog.Debug("Loading gameplay settings...");
                GameplaySettings.Singleton.Load();
            }

            if (GeneralSettings.SettingsStore.ModControl)
            {
                LunaLog.Debug("Loading mod control...");
                ModFileSystem.LoadModFile();
            }
#if DEBUG
            DebugSettings.Singleton.Load();
            LunaTime.SimulatedMsTimeOffset = DebugSettings.SettingsStore.SimulatedMsTimeOffset;
#endif
        }
Esempio n. 4
0
        private static void LoadSettingsAndGroups()
        {
            LunaLog.Debug("Loading groups...");
            GroupSystem.LoadGroups();
            LunaLog.Debug("Loading settings...");
            SettingsHandler.LoadSettings();
            SettingsHandler.ValidateDifficultySettings();

            if (GeneralSettings.SettingsStore.ModControl)
            {
                LunaLog.Debug("Loading mod control...");
                ModFileSystem.LoadModFile();
            }

            if (Common.PlatformIsWindows())
            {
                Console.Title += $" ({GeneralSettings.SettingsStore.ServerName})";
#if DEBUG
                Console.Title += " DEBUG";
#endif
            }
        }