public override void SetDefaults() { item.width = 18; item.height = 18; item.value = Item.buyPrice(0, 30, 0, 0); item.rare = ItemRarityID.Cyan; item.useStyle = ItemUseStyleID.SwingThrow; item.useTime = 20; item.useAnimation = 20; item.noMelee = true; item.mountType = ModContent.MountType <Drakomire>(); item.UseSound = SoundID.Item25; }
public override void SetDefaults() { item.width = 22; item.height = 20; item.value = 10000; item.rare = ItemRarityID.Pink; item.useStyle = ItemUseStyleID.HoldingUp; item.useTime = 20; item.useAnimation = 20; item.noMelee = true; item.mountType = ModContent.MountType <DiabolicPlatform>(); item.UseSound = SoundID.Item25; }
public override bool NewRightClick(int i, int j) { if (Main.LocalPlayer.mount.Type != ModContent.MountType <Mech>()) { int tlX = i - (Main.tile[i, j].frameX / 18); int tlY = j - (Main.tile[i, j].frameY / 18); var data = ModContent.GetInstance <ArenaManager>().GetPIDCharge(tlX, tlY); if (data.Item1 == Main.LocalPlayer.GetModPlayer <MechPlayerInfo>().PlayerID) { Main.LocalPlayer.mount.SetMount(ModContent.GetInstance <Mech>().Type, Main.LocalPlayer); ModContent.GetInstance <ArenaManager>().RemoveMechInfo(tlX, tlY); //Main.NewText(Main.tile[i, j].frameX + "," + Main.tile[i, j].frameY); ((MechData)Main.LocalPlayer.mount._mountSpecificData).charge = data.Item2; KillMech(Main.tile, i, j); return(true); } } return(base.NewRightClick(i, j)); }
public override void Update(Player player, ref int buffIndex) { player.mount.SetMount(ModContent.MountType <ProfanedCycle>(), player); player.buffTime[buffIndex] = 10; CalValEX.MountNerf(player, 0.9f, 0.75f); }
public override void Update(Player player, ref int buffIndex) { player.mount.SetMount(ModContent.MountType <Mounts.MorphBallMount>(), player); player.buffTime[buffIndex] = 10; }
public override void Update(Player player, ref int buffIndex) { player.mount.SetMount(ModContent.MountType <TideMount>(), player, false); player.buffTime[buffIndex] = 10; }
public override void Update(Player player, ref int buffIndex) { player.mount.SetMount(ModContent.MountType <Mounts.ExampleMount>(), player); player.buffTime[buffIndex] = 10; // reset buff time }
public override void ModifyDrawLayers(List <PlayerLayer> layers) { //plasmaLeftInClip SGAPlayer sgaplayer = player.GetModPlayer <SGAPlayer>(); #region MiscVisuals if (sgaplayer.SpaceDiverset && CustomWings < 1) { /*int wingsLayer = layers.FindIndex(PlayerLayer => PlayerLayer.Name.Equals("Wings")); * int backacclayer = layers.FindIndex(PlayerLayer => PlayerLayer.Name.Equals("BackAcc")); * if (SpaceDiverWings < 0.6f) * layers.RemoveAt(wingsLayer); * SpaceDiverTank.visible = true; * layers.Insert(backacclayer, SpaceDiverTank);*/ } //Main.NewText(sgaplayer.CustomWings); if (sgaplayer.CustomWings > 0) { int wingsLayer = layers.FindIndex(PlayerLayer => PlayerLayer.Name.Equals("Wings")); if (wingsLayer >= 0) { if (sgaplayer.CustomWings == 1) { JoyriderWings.visible = true; layers.Insert(wingsLayer, JoyriderWings); } if (sgaplayer.CustomWings == 2) { Items.Accessories.TrueDragonWings.DergWings.visible = true; layers.Insert(wingsLayer, Items.Accessories.TrueDragonWings.DergWings); } } } //playerDrawData.Add(new DrawData(frontChair, drawPosition + new Vector2(-4, drawPlayer.height - 32).RotatedBy(rotation), null, drawColor * 1f, rotation, frontChairSize, drawScale, drawPlayer.direction > 0 ? SpriteEffects.None : SpriteEffects.FlipHorizontally, 0)); if (sgaplayer.terraDivingGear) { int armLayer2 = layers.FindIndex(PlayerLayer => PlayerLayer.Name.Equals("MountBack")); if (armLayer2 >= 0) { BreathingReed.visible = true; layers.Insert(armLayer2, BreathingReed); } } if (player.HeldItem.type == mod.ItemType("WaveBeam")) { int armLayer2 = layers.FindIndex(PlayerLayer => PlayerLayer.Name.Equals("HandOnAcc")); if (armLayer2 >= 0) { WaveBeamArm.visible = true; layers.Insert(armLayer2, WaveBeamArm); } } if (IDGset || illuminantSet.Item1 > 4) { int armLayer2 = layers.FindIndex(PlayerLayer => PlayerLayer.Name.Equals("MiscEffectsFront")); if (armLayer2 >= 0) { if (IDGset) { DigiEffect.visible = true; layers.Insert(armLayer2, DigiEffect); } if (illuminantSet.Item1 > 4) { illuminantEffect.visible = true; layers.Insert(armLayer2, illuminantEffect); } armLayer2 = layers.FindIndex(PlayerLayer => PlayerLayer.Name.Equals("MiscEffectsBack")); if (armLayer2 >= 0) { if (IDGset) { DigiEffectBack.visible = true; layers.Insert(armLayer2, DigiEffectBack); } if (illuminantSet.Item1 > 4) { illuminantEffectBack.visible = true; layers.Insert(armLayer2, illuminantEffectBack); } } } } if (player.mount != null && player.mount.Active) { int armsLayer = layers.FindIndex(PlayerLayer => PlayerLayer.Name.Equals("MountFront")); //hjgkhj if (armsLayer >= 0 && player.mount.Type == ModContent.MountType <Items.Mounts.GeneralsArmchairMount>()) { layers.Insert(layers.Count - 1, Items.Mounts.GeneralsArmchairMount.GeneralChair); } } #endregion #region armor glowmasks string[] stringsz = { "Head", "Body", "Arms", "Legs", "Body" }; PlayerLayer[] thelayer = { PlayerLayer.Head, PlayerLayer.Body, PlayerLayer.Arms, PlayerLayer.Legs, PlayerLayer.Body }; for (int intc = 0; intc < 4; intc += 1) { int oneToLookAt = intc; if (intc == 1 && !player.Male) //Use Female glowmask instead of the male one { oneToLookAt = 4; } if (sgaplayer.armorglowmasks[oneToLookAt] != null) { Action <PlayerDrawInfo> glowtarget; switch (oneToLookAt) //donno why but passing the value here from the for loop causes a crash, boo { case 1: //Body glowtarget = s => DrawGlowmasks(s, 1); break; case 2: //Arms glowtarget = s => DrawGlowmasks(s, 2); break; case 3: //Legs glowtarget = s => DrawGlowmasks(s, 3); break; case 4: //FemaleBody glowtarget = s => DrawGlowmasks(s, 4); break; default: //Head glowtarget = s => DrawGlowmasks(s, 0); break; } PlayerLayer glowlayer = new PlayerLayer("SGAmod", "Armor Glowmask", thelayer[oneToLookAt], glowtarget); int layer = layers.FindIndex(PlayerLayer => PlayerLayer.Name.Equals(stringsz[oneToLookAt])) + 1; glowlayer.visible = true; layers.Insert(layer, glowlayer); } } #endregion }
public override void Update(Player player, ref int buffIndex) { player.mount.SetMount(ModContent.MountType <Items.Mounts.FloatyCarpet>(), player); player.buffTime[buffIndex] = 10; }
public override void Update(Player player, ref int buffIndex) { player.mount.SetMount(ModContent.MountType <Items.Mounts.HiveMount>(), player); player.buffTime[buffIndex] = 10; Main.LocalPlayer.AddBuff(ModLoader.GetMod("CalamityMod").BuffType("CorruptionEffigyBuff"), 10); }
public override void Update(Player player, ref int buffIndex) { player.mount.SetMount(ModContent.MountType <WulfrumTractor>(), player, false); player.buffTime[buffIndex] = 10; CalValEX.MountNerf(player, 0.75f, 0.75f); }
public override void Update(Player player, ref int buffIndex) { player.mount.SetMount(ModContent.MountType <EmeraldSlime>(), player); player.buffTime[buffIndex] = 10; player.armorEffectDrawShadow = true; if (player.wet) { player.wetSlime = 30; if (player.velocity.Y > 2f) { player.velocity.Y = player.velocity.Y * 0.9f; } player.velocity.Y = player.velocity.Y - 1f; if (player.velocity.Y < -5f) { player.velocity.Y = -5f; } if (player.controlJump) { player.velocity.Y = -20f; } } Microsoft.Xna.Framework.Rectangle checkDamagePlayer = player.getRect(); checkDamagePlayer.Offset(0, player.height - 1); checkDamagePlayer.Height = 2; checkDamagePlayer.Inflate(12, 6); for (int i = 0; i < 200; i++) { NPC npc = Main.npc[i]; if (npc.active && !npc.dontTakeDamage && !npc.friendly && npc.immune[player.whoAmI] == 0) { Microsoft.Xna.Framework.Rectangle checkDamageNPC = npc.getRect(); if (checkDamagePlayer.Intersects(checkDamageNPC) && (npc.noTileCollide || Collision.CanHit(player.position, player.width, player.height, npc.position, npc.width, npc.height))) { var damage = 60f * player.meleeDamage; float knockBack = 5f; int direction = player.direction; if (player.velocity.X < 0f) { direction = -1; } if (player.velocity.X > 0f) { direction = 1; } if (player.whoAmI == Main.myPlayer) { npc.StrikeNPC((int)damage, knockBack, direction, false, false, false); if (Main.netMode != NetmodeID.SinglePlayer) { NetMessage.SendData(MessageID.StrikeNPC, -1, -1, NetworkText.FromLiteral(""), npc.whoAmI, 1, knockBack, direction, (int)damage); } } npc.immune[player.whoAmI] = 10; player.velocity.Y = -20f; player.immune = true; break; } } } }
public override void Update(Player player, ref int buffIndex) { player.mount.SetMount(ModContent.MountType <SpaceControls>(), player); player.buffTime[buffIndex] = 10; //player.AddBuff(23, 10); }
public override void Update(Player player, ref int buffIndex) { player.mount.SetMount(ModContent.MountType <Mounts.BroomMount>(), player); player.mount.ResetFlightTime(320); player.buffTime[buffIndex] = 1; }
public override void Update(Player player, ref int buffIndex) { player.mount.SetMount(ModContent.MountType <YoungDragon>(), player); player.buffTime[buffIndex] = 11; }
public override void Update(Player player, ref int buffIndex) { player.mount.SetMount(ModContent.MountType <CandyCopter>(), player); player.buffTime[buffIndex] = 10; }
public override void Update(Player player, ref int buffIndex) { player.mount.SetMount(ModContent.MountType <YharonMount>(), player); player.buffTime[buffIndex] = 10; CalValEX.MountNerf(player, 0.4f, 0.4f); }
public override void Update(Player player, ref int buffIndex) { player.mount.SetMount(ModContent.MountType <Items.VtuberItems.MeatBicycle>(), player); player.buffTime[buffIndex] = 10; }
public override void Update(Player player, ref int buffIndex) { player.mount.SetMount(ModContent.MountType <SquirrelTransformation>(), player, false); player.buffTime[buffIndex] = 10; player.GetModPlayer <BunnyPlayer>().transformation = true; }
public override void Update(Player player, ref int buffIndex) { player.mount.SetMount(ModContent.MountType <SquareMinecartMount>(), player); player.buffTime[buffIndex] = 10; }
public override void Update(Player player, ref int buffIndex) { player.mount.SetMount(ModContent.MountType <DiabolicPlatform>(), player); player.buffTime[buffIndex] = 10; }