public void AfterTest()
        {
            _species = null;

            _otherPushable = null;
            _pushable      = null;

            _pushTrigger = null;
        }
        public void BeforeTest()
        {
            _pushTrigger = new GameObject().AddComponent <TestPushObjectTriggerComponent>();
            _pushTrigger.gameObject.AddComponent <TestUnityMessageEventDispatcherComponent>().TestAwake();

            _pushable      = new GameObject().AddComponent <MockPushableObjectComponent>();
            _otherPushable = new GameObject().AddComponent <MockPushableObjectComponent>();

            _species = new GameObject().AddComponent <MockSpeciesComponent>();
        }
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        public void AfterTest()
        {
            _goal = null;

            _otherSpecies = null;
            _species      = null;

            _ownerSpecies = null;
            _pathfinding  = null;

            _wildlifeService = null;
            _params          = null;
        }
Esempio n. 4
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        public void BeforeTest()
        {
            _totem = new GameObject().AddComponent <TestTotemComponent>();

            _actionStateMachineComponent = new GameObject().AddComponent <MockActionStateMachineComponent>();
            _species = _actionStateMachineComponent.gameObject.AddComponent <MockSpeciesComponent>();

            var transformObject = new GameObject();

            _transformSpecies          = transformObject.AddComponent <MockSpeciesComponent>();
            _totem.TransformTypePrefab = transformObject;

            _totem.TestStart();
        }
Esempio n. 5
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        public void BeforeTest()
        {
            _params = new FollowTargetGoalParams {
                ValidTargetDesirability = 1.0f, LoseFollowRadiusSquared = 2000.0f, FollowRadius = 10.0f
            };
            _wildlifeService = new MockWildlifeService();

            var owner = new GameObject();

            _pathfinding  = owner.AddComponent <MockPathfindingComponent>();
            _ownerSpecies = owner.AddComponent <MockSpeciesComponent>();

            _species      = new GameObject().AddComponent <MockSpeciesComponent>();
            _otherSpecies = new GameObject().AddComponent <MockSpeciesComponent>();

            _goal = new FollowTargetGoal(owner, _params, _wildlifeService);
        }
 public void AfterTest()
 {
     _species = null;
 }
 public void BeforeTest()
 {
     _species = new GameObject().AddComponent <MockSpeciesComponent>();
 }