public void AfterTest() { _playerCamera = null; _characterComponent = null; _actionStateMachine = null; _inputBinder = null; }
public void BeforeTest() { _inputBinder = new GameObject().AddComponent <MockInputBinderComponent>(); _actionStateMachine = _inputBinder.gameObject.AddComponent <MockActionStateMachineComponent>(); _characterComponent = _inputBinder.gameObject.AddComponent <CharacterComponent>(); _inputBinder.gameObject.AddComponent <TestUnityMessageEventDispatcherComponent>().TestAwake(); _characterComponent.ActiveController = _inputBinder.gameObject.AddComponent <ControllerComponent>(); _playerCamera = _characterComponent.ActiveController.gameObject.AddComponent <MockPlayerCameraComponent>(); }
public void AfterTest() { _camera = null; _movement = null; _heldItem = null; }
public void BeforeTest() { _movement = new GameObject().AddComponent <MockMovementComponent>(); _camera = _movement.gameObject.AddComponent <MockPlayerCameraComponent>(); _heldItem = _movement.gameObject.AddComponent <MockHeldItemComponent>(); }