public override GameObject OnLobbyServerCreateGamePlayer(NetworkConnection conn, short playerControllerId)
    {
        foreach (var identity in conn.playerControllers)
        {
            GameObject identityGO = identity.gameObject;
            if (identityGO == null)
            {
                continue;
            }
            MockPlayer mock = identityGO.GetComponent <MockPlayer>();
            if (mock == null)
            {
                continue;
            }
            mock.UpdateSelection();
            GameObject prefab        = GetPrefab(mock.playerClass);
            Transform  startPosition = GetStartPosition();
            GameObject player        = GameObject.Instantiate(prefab);
            player.transform.position = startPosition.position;
            return(player);
        }

        Debug.LogWarning("Couldn't find mock player on player with connid " + conn.connectionId);
        return(base.OnLobbyServerCreateGamePlayer(conn, playerControllerId));
    }
Esempio n. 2
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        public void LaunchGame_GameLaunchedAfterJoining_InitialBoardPassedBack()
        {
            var mockDice = new MockDiceCreator()
                           .AddExplicitDiceRollSequence(new uint[] { 12, 10, 8, 2 })
                           .Create();

            var player    = new MockPlayer(PlayerName);
            var opponents = new[]
            {
                new MockComputerPlayer(FirstOpponentName),
                new MockComputerPlayer(SecondOpponentName),
                new MockComputerPlayer(ThirdOpponentName)
            };

            var mockPlayerFactory = LocalGameControllerTestCreator.CreateMockPlayerPool(player, opponents);

            var localGameController = new LocalGameControllerCreator().ChangeDice(mockDice).ChangePlayerPool(mockPlayerFactory).Create();

            GameBoardSetup gameBoardData = null;

            localGameController.InitialBoardSetupEvent = (GameBoardSetup g) => { gameBoardData = g; };

            localGameController.JoinGame();
            localGameController.LaunchGame();

            gameBoardData.ShouldNotBeNull();
        }
Esempio n. 3
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        public void Test_GetBullet()
        {
            var model  = new MockRoyalGameModel();
            var player = new MockPlayer()
            {
                Model = model
            };
            var weapon = new Weapon(model, TypesGameObject.Weapon, TypesBehaveObjects.Active, TypesWeapon.Gun);

            (weapon as Weapon).Owner = player;
            Magazin magazin = new Magazin(weapon, TypesWeapon.Gun, 50, 300, 8);

            magazin.Setup();

            //делаем 8 выстрелов
            for (int i = 0; i < 8; i++)
            {
                Assert.IsNotNull(magazin.GetBullet());
                Assert.IsNull(magazin.GetBullet());
                magazin.Parent.Update(new TimeQuantPassed(51));
            }
            //перезаряжаем
            Assert.IsNull(magazin.GetBullet());
            magazin.Parent.Update(new TimeQuantPassed(301));
            Assert.IsNotNull(magazin.GetBullet());
        }
Esempio n. 4
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        public void Test_Handler_GotDamage_100HP()
        {
            //Arrange (подготовка)
            int expectedHP = 0;
            int DamageHP   = 100;

            MockRoyalGameModel model = new MockRoyalGameModel();
            var player = new MockPlayer()
            {
                Model = model
            };

            Healthy healthy = new Healthy(player);

            healthy.Setup();

            //Act (выполнение)
            player.Update_GotDamage(new GotDamage(player.ID, DamageHP));
            IMessage msg = model.outgoingMessages.Dequeue();

            //Assert (проверка)
            Assert.IsTrue(player.Destroyed);
            Assert.IsTrue((msg as ChangedValueHP).HP == expectedHP);
            Assert.AreEqual(expectedHP, healthy.HP);
            Assert.AreEqual(0, model.outgoingMessages.Count);
        }
Esempio n. 5
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        public void Creates_Human_Context_When_AI_Is_Human()
        {
            var ai = new MockHumanIntelligence();
            var board = new MockBoard();
            var player1 = new MockPlayer {
                Symbol = 'X'
            }.GetIntelligenceStubbedToReturn(ai);
            var player2 = new MockPlayer {
                Symbol = 'O'
            }.GetIntelligenceStubbedToReturn(ai);
            var players = new List <IPlayer> {
                player1, player2
            };
            var game = new MockGame {
                Board         = board,
                CurrentPlayer = player1,
                Players       = players
            };
            var factory = new IntelligenceContextFactory();

            var context = factory.Create(game);

            context.Should().BeOfType <HumanContext>();
            var humanContext = (HumanContext)context;

            humanContext.Board.Should().Be(board);
        }
Esempio n. 6
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        public void Creates_MiniMax_Context_When_AI_Is_MiniMax()
        {
            var ai = new MiniMaxIntelligence();
            var board = new MockBoard();
            var player1 = new MockPlayer {
                Symbol = 'X'
            }.GetIntelligenceStubbedToReturn(ai);
            var player2 = new MockPlayer {
                Symbol = 'O'
            }.GetIntelligenceStubbedToReturn(ai);
            var players = new List <IPlayer> {
                player1, player2
            };
            var game = new MockGame {
                Board         = board,
                CurrentPlayer = player1,
                Players       = players
            };
            var factory = new IntelligenceContextFactory();

            var context = factory.Create(game);

            context.Should().BeOfType <MiniMaxContext>();
            var minimaxContext = (MiniMaxContext)context;

            minimaxContext.Board.Should().Be(board);
            minimaxContext.MinimizedPlayer.Should().Be(player1);
            minimaxContext.Players.Should().BeEquivalentTo(players);
        }
Esempio n. 7
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        public void Handles_Should_Choose_A_Position()
        {
            var context       = new MockIntelligenceContext();
            var currentPlayer = new MockPlayer();
            var player        = new MockPlayer();
            var board         = new MockBoard {
                Size = 3
            };
            var game = new MockGame {
                Board   = board,
                Players = new List <IPlayer> {
                    currentPlayer, player
                },
                CurrentPlayer = currentPlayer
            }.IsOverStubbedToReturn(false);
            var newContext     = new MockIntelligenceContext();
            var contextFactory = new MockIntelligenceContextFactory().CreateStubbedToReturn(newContext);

            var state = BuildPlayer1TurnState(game, contextFactory, context);

            state.Handle();

            game.VerifyMakeMoveCalled(context);
            game.VerifySwitchPlayerCalled();
            contextFactory.VerifyCreatedCalled(game);
        }
Esempio n. 8
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    public void AddPlayerToLobbyList(MockPlayer p)
    {
        var entry = Instantiate(lobbyPlayerListEntryPrefab, lobbyPlayerListContent);

        entry.GetComponent <LobbyPlayerListEntryUi>().Player = p;
        lobbyPlayerDictionary.Add(p, entry);
        lobbyConnectedPlayerText.text = lobbyPlayerDictionary.Count + " / " + lobby.maxPlayers + " Players";
    }
        public void RegisterAudioPlayer_Should_AddTheGivenPlayerToTheRegisteredAudioPlayersList()
        {
            var mockPlayer = new MockPlayer();

            _subject.RegisterAudioPlayer(mockPlayer);

            _subject.RegisteredAudioPlayers.Should().Contain(mockPlayer);
        }
        public void VideoPlayer_RegisteredVideoPlayersHasOnePlayer_ReturnsThePlayer()
        {
            var mockPlayer = new MockPlayer();

            _subject.RegisterVideoPlayer(mockPlayer);

            _subject.VideoPlayer.Should().Be(mockPlayer);
        }
Esempio n. 11
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 private void LoadPlayersByIdForCustomAsserts(MockPlayer player, MockComputerPlayer firstOpponent, MockComputerPlayer secondOpponent, MockComputerPlayer thirdOpponent)
 {
     this.playersById = new Dictionary <Guid, IPlayer>();
     this.playersById.Add(player.Id, player);
     this.playersById.Add(firstOpponent.Id, firstOpponent);
     this.playersById.Add(secondOpponent.Id, secondOpponent);
     this.playersById.Add(thirdOpponent.Id, thirdOpponent);
 }
Esempio n. 12
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        public void SetPlayer_ShouldNotSetPlayer()
        {
            var player = new MockPlayer();
            var tile   = BuildEmptyTile();

            var actual = tile.SetPlayer(player);

            Assert.NotEqual(player, actual.Player);
        }
Esempio n. 13
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        public void SetUpPiecesTest()
        {
            var player = new MockPlayer();
            var board  = new ChessBoard();

            player.SetUpPieces(board);
            //Should be a MockPiece at a7, ie y=1 and x=0
            Assert.IsNotNull(board.Board[1][0].BoardSquareContent);
        }
 public TestInstances(LocalGameController localGameController, MockPlayer player, MockComputerPlayer firstOpponent, MockComputerPlayer secondOpponent, MockComputerPlayer thirdOpponent, MockDice dice)
 {
     this.MainPlayer          = player;
     this.FirstOpponent       = firstOpponent;
     this.SecondOpponent      = secondOpponent;
     this.ThirdOpponent       = thirdOpponent;
     this.Dice                = dice;
     this.LocalGameController = localGameController;
 }
Esempio n. 15
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        public void SetPlayer_ShouldSetPlayer()
        {
            var player = new MockPlayer();
            var tile   = BuildOccupiedTile();

            var actual = tile.SetPlayer(player);

            Assert.Equal(player, actual.Player);
        }
Esempio n. 16
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    public void RemovePlayerFromLobbyList(MockPlayer p)
    {
        if (lobbyPlayerDictionary.ContainsKey(p))
        {
            Destroy(lobbyPlayerDictionary[p]);
            lobbyPlayerDictionary.Remove(p);
        }

        lobbyConnectedPlayerText.text = lobbyPlayerDictionary.Count + " / " + lobby.maxPlayers + " Players";
    }
Esempio n. 17
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        public void Add_AddsANewStartingPlayer()
        {
            var startingPlayer = new MockStartingPlayer();
            var player         = new MockPlayer();
            var mapper         = new StartingPlayerMapper();

            var actual = mapper.Add(startingPlayer, player);

            Assert.Equal(player, actual[startingPlayer]);
        }
Esempio n. 18
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        public void RequestActionOnEmptyBoardIsFirstSpotAvailable()
        {
            IBoard      board  = new Board(1, 1);
            PlayerBase  p      = new MockPlayer("Hank", 'X', board);
            IGameAction action = p.RequestAction();

            Assert.AreEqual(0, action.Row);
            Assert.AreEqual(0, action.Column);
            Assert.AreEqual('X', action.Marker);
        }
        public void HandleStartPlayback_Always_SetsTheCurrentPlayerToThePlayerForTheItem()
        {
            var mockPlayer = new MockPlayer();
            _subject.DefaultAudioPlayer = mockPlayer;
            var playlistItem = new PlaylistItem();

            _subject.Handle(new StartPlaybackMessage(playlistItem));

            _subject.CurrentPlayer.Should().Be(mockPlayer);
        }
Esempio n. 20
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        public void RequestActionOnFullBoardIsNull()
        {
            IBoard     board = new Board(1, 1);
            PlayerBase p     = new MockPlayer("Hank", 'X', board);

            board.MarkPosition(0, 0, 'O');
            IGameAction action = p.RequestAction();

            Assert.Null(action);
        }
        public void HandleStartPlayback_Always_SetsTheCurrentPlayerToThePlayerForTheItem()
        {
            var mockPlayer = new MockPlayer();

            _subject.DefaultAudioPlayer = mockPlayer;
            var playlistItem = new PlaylistItem();

            _subject.Handle(new StartPlaybackMessage(playlistItem));

            _subject.CurrentPlayer.Should().Be(mockPlayer);
        }
        public void VideoPlayer_RegisteredVideoPlayersHasTwoPlayersAndNoDefaultVideoPlayer_ReturnsTheFirstPlayer()
        {
            var mockPlayer1 = new MockPlayer();
            var mockPlayer2 = new MockPlayer();

            _subject.RegisterVideoPlayer(mockPlayer1);
            _subject.RegisterVideoPlayer(mockPlayer2);
            _subject.DefaultVideoPlayer = null;

            _subject.VideoPlayer.Should().Be(mockPlayer1);
        }
Esempio n. 23
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        public void SetCurrentPlayer_WhenPlayerFound()
        {
            var player  = new MockPlayer();
            var players = new Players();

            players.Add(player);

            var actual = players.SetCurrentPlayer(player);

            Assert.Equal(player, actual.Current);
        }
Esempio n. 24
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            public void Does_Not_Throw_Exception_When_Adding_A_Token_To_An_Unoccupied_Square()
            {
                var player = new MockPlayer {
                    Symbol = 'X'
                };
                var board = BuildBoard();

                Action action = () => board.SetCoordinate(player, new BoardCoordinate(2, 1));

                action.ShouldNotThrow <ArgumentException>();
            }
        public void GetPlayerFor_ModelHasTypeVideo_ReturnTheVideoPlayer()
        {
            var mockPlayer1 = new MockPlayer();
            _subject.DefaultAudioPlayer = mockPlayer1;
            var mockPlayer2 = new MockVideoPlayer();
            _subject.DefaultVideoPlayer = mockPlayer2;

            var player = _subject.GetPlayerFor(new PlaylistItem { Type = PlaylistItemTypeEnum.Video });

            player.Should().Be(mockPlayer2);
        }
Esempio n. 26
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        public void Next_WhenOnePlayerAndCurrentSetToPlayer_ReturnsOnePlayer()
        {
            var player  = new MockPlayer();
            var players = new Players();

            players.Add(player);

            var actual = players.SetCurrentPlayer(player).Next();

            Assert.Equal(player, actual.Current);
        }
Esempio n. 27
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        public void Add_AddMultipleWithSameKey_ThrowsArgumentException()
        {
            var startingPlayer = new MockStartingPlayer();
            var player1        = new MockPlayer();
            var player2        = new MockPlayer();
            var mapper         = new StartingPlayerMapper();

            var actual = mapper.Add(startingPlayer, player1);

            Assert.Throws <ArgumentException>(() => actual.Add(startingPlayer, player2));
        }
        public void HandleStartPlayback_Always_CallsPlayOnThePlayerForTheModelInTheMessage()
        {
            var mockPlayer = new MockPlayer();
            _subject.DefaultAudioPlayer = mockPlayer;
            var playlistItem = new PlaylistItem();

            _subject.Handle(new StartPlaybackMessage(playlistItem));

            mockPlayer.PlayCount.Should().Be(1);
            mockPlayer.PlayCallArguments.First().Should().Be(playlistItem);
        }
Esempio n. 29
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            public void Throws_Exception_When_BoardCoordinate_Is_Not_Within_Limits(int x, int y, int boardSize)
            {
                var player = new MockPlayer {
                    Symbol = 'X'
                };
                var board = BuildBoard(boardSize);

                Action action = () => board.SetCoordinate(player, new BoardCoordinate(x, y));

                action.ShouldThrow <ArgumentException>();
            }
Esempio n. 30
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        private static GameInitializer BuildGameInitializer(IPlayersFactory playersFactory = null, IPatternFactory patternFactory = null, IIntelligenceFactory aiFactory = null)
        {
            var player1 = new MockPlayer();
            var player2 = new MockPlayer();

            playersFactory = playersFactory ?? new MockPlayersFactory().CreateStubbedToReturn(new List <IPlayer> {
                player1, player2
            });;
            patternFactory = patternFactory ?? new MockPatternFactory();
            aiFactory      = aiFactory ?? new MockIntelligenceFactory();
            return(new GameInitializer(playersFactory, patternFactory, aiFactory));
        }
        public void plackback_continues_even_if_device_is_idle()
        {
            // Given a device
            var device     = new DeviceMock();
            var mockPlayer = new MockPlayer();

            // When a song is playing and no buttons are pressed for 30 seconds
            mockPlayer.PlaySong();

            // Then the device carrys on playing music
            Assert.True(mockPlayer.isPlayback);
        }
        public void HandleStartPlayback_Always_CallsPlayOnThePlayerForTheModelInTheMessage()
        {
            var mockPlayer = new MockPlayer();

            _subject.DefaultAudioPlayer = mockPlayer;
            var playlistItem = new PlaylistItem();

            _subject.Handle(new StartPlaybackMessage(playlistItem));

            mockPlayer.PlayCount.Should().Be(1);
            mockPlayer.PlayCallArguments.First().Should().Be(playlistItem);
        }
        public void RegisteredPlayers_Always_ReutrnsBothAudioAndVideoRegisteredPlayers()
        {
            var mockPlayer1 = new MockPlayer();
            var mockPlayer2 = new MockPlayer();

            _subject.RegisterAudioPlayer(mockPlayer1);
            _subject.RegisterVideoPlayer(mockPlayer2);

            _subject.RegisteredPlayers.Count().Should().Be(2);
            _subject.RegisteredPlayers.Should().Contain(mockPlayer1);
            _subject.RegisteredPlayers.Should().Contain(mockPlayer2);
        }
        public void VideoPlayer_RegisteredVideoPlayersHasTwoPlayersAndNoDefaultVideoPlayer_ReturnsTheFirstPlayer()
        {
            var mockPlayer1 = new MockPlayer();
            var mockPlayer2 = new MockPlayer();
            _subject.RegisterVideoPlayer(mockPlayer1);
            _subject.RegisterVideoPlayer(mockPlayer2);
            _subject.DefaultVideoPlayer = null;

            _subject.VideoPlayer.Should().Be(mockPlayer1);
        }
        public void RegisterVideoPlayer_Should_AddTheGivenPlayerToTheRegisteredVideoPlayersList()
        {
            var mockPlayer = new MockPlayer();

            _subject.RegisterVideoPlayer(mockPlayer);

            _subject.RegisteredVideoPlayers.Should().Contain(mockPlayer);
        }
        public void VideoPlayer_RegisteredVideoPlayersHasTwoPlayersAndADefaultVideoPlayerIsSet_ReturnsTheDefaultPlayer()
        {
            var mockPlayer1 = new MockPlayer();
            var mockPlayer2 = new MockPlayer();
            _subject.RegisterVideoPlayer(mockPlayer1);
            _subject.RegisterVideoPlayer(mockPlayer2);
            var mockPlayer3 = new MockVideoPlayer();
            _subject.DefaultVideoPlayer = mockPlayer3;

            _subject.VideoPlayer.Should().Be(mockPlayer3);
        }
        public void VideoPlayer_RegisteredVideoPlayersHasOnePlayer_ReturnsThePlayer()
        {
            var mockPlayer = new MockPlayer();
            _subject.RegisterVideoPlayer(mockPlayer);

            _subject.VideoPlayer.Should().Be(mockPlayer);
        }
        public void RegisteredPlayers_Always_ReutrnsBothAudioAndVideoRegisteredPlayers()
        {
            var mockPlayer1 = new MockPlayer();
            var mockPlayer2 = new MockPlayer();

            _subject.RegisterAudioPlayer(mockPlayer1);
            _subject.RegisterVideoPlayer(mockPlayer2);

            _subject.RegisteredPlayers.Count().Should().Be(2);
            _subject.RegisteredPlayers.Should().Contain(mockPlayer1);
            _subject.RegisteredPlayers.Should().Contain(mockPlayer2);
        }