public void sendPayment(string pubKey, string secKey, string amount, string status)
    {
        string sendPay = MobiusUnity.SendPayment(pubKey, secKey, amount, status);

        try
        {
            PlayerPrefs.SetString("PublicKey", pubKey);
            PlayerPrefs.SetString("SecretKey", secKey);
            PlayerPrefs.SetString("Status", status);

            MobiusUnityObject mobius_unity_object = JsonUtility.FromJson <MobiusUnityObject> (sendPay);

            Debug.Log("public key : " + mobius_unity_object.publicKey);
            Debug.Log("secret key : " + mobius_unity_object.secretkey);
            Debug.Log("balance : " + mobius_unity_object.balance);
            Debug.Log("error : " + mobius_unity_object.error);

            _uiManager.loading_panel.SetActive(false);


            if (mobius_unity_object.error == "NO")
            {
                PlayerPrefs.SetString("CB", mobius_unity_object.balance);
                SceneManager.LoadScene(1);
                Debug.Log("Payment Successfully Done ");
            }
            else
            {
                _uiManager.error_panel.SetActive(true);
                _uiManager.error_text.text = "Error : " + mobius_unity_object.error;
            }
        } catch (Exception ex) {
            Debug.Log(sendPay);
            //	_uiManager.loading_panel.SetActive (false);
            //	_uiManager.error_panel.SetActive (true);
            //	_uiManager.error_text.text = "Error : " + sendPay;

            _uiManager.loading_panel.SetActive(false);
            SceneManager.LoadScene(1);
        }
    }
    public void btnEventRetry()
    {
        string sendPay = "";

        sendPay = MobiusUnity.SendPayment(PlayerPrefs.GetString("PublicKey"), PlayerPrefs.GetString("SecretKey"), "5", PlayerPrefs.GetString("Status"));


        try
        {
            MobiusUnityObject mobius_unity_object = JsonUtility.FromJson <MobiusUnityObject> (sendPay);

            Debug.Log("public key : " + mobius_unity_object.publicKey);
            Debug.Log("secret key : " + mobius_unity_object.secretkey);
            Debug.Log("balance : " + mobius_unity_object.balance);
            Debug.Log("error : " + mobius_unity_object.error);


            if (mobius_unity_object.error == "NO")
            {
                PlayerPrefs.SetString("CB", mobius_unity_object.balance);
                gameOverPanel.SetActive(false);
                SceneManager.LoadScene(1);
            }
            else
            {
                error_text.text = mobius_unity_object.error;
                _errorPanel.SetActive(true);
            }
        } catch (Exception ex) {
            Debug.Log(sendPay);
            //error_text.text = sendPay;
            //_errorPanel.SetActive(true);
            gameOverPanel.SetActive(false);
            SceneManager.LoadScene(1);
        }
    }