Esempio n. 1
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 public void Init(MobilePawnComponent pawn, MobileInputController input)
 {
     _pawn                   = pawn;
     _pawn.OnDeath          += PropulsionCooldown.LaForceVeloce.ResetForceVeloce;
     _input                  = input;
     _input.OnTouchSlowMo   += PropulsionCooldown.LaForceVeloce.SlowDown;
     _input.OnReleaseSlowMo += PropulsionCooldown.LaForceVeloce.SlowUp;
     _input.OnReleaseSlowMo += FirePlayer;
 }
Esempio n. 2
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 public MobilePlayerController(MobilePawnComponent pawn, MobileInputController input)
 {
     Init(pawn, input);
 }
Esempio n. 3
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 public MobilePlayerController CreateController(MobilePawnComponent pawn)
 {
     return(new MobilePlayerController(pawn, InputController));
 }
Esempio n. 4
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 protected override void SpawnGameplay()
 {
     _instancePawn       = CreatePawn();
     _instanceController = CreateController(_instancePawn);
     Cam.Init(_instancePawn.transform);
 }