public void CreateBuildWithReportMarker()
        {
            MobileBuildReportSettingsManager.settings.LabelBuildsEnabled = true;
            MobileBuildReportSettingsManager.settings.ShowReport         = false;
            PlayerSettings.SetScriptingBackend(BuildPipeline.GetBuildTargetGroup(Target), ScriptingRuntime);
            PreBuildSetup();
            var unityReport = BuildPipeline.BuildPlayer(new string[] { "Assets/MobileReportScene.unity" }, BuildLocation, Target, Options);

            PostBuildCleanup();

            ReportLocation = Path.Combine(ArtifactDirectory, "report.json");
            Report         = MobileBuildReportHelper.Generate(unityReport.summary.outputPath, ReportLocation);
        }
Esempio n. 2
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        private void OnGUI()
        {
            EditorGUILayout.Space();
            EditorGUILayout.BeginHorizontal();
            MobileBuildReportSettingsManager.settings.BuildPath = EditorGUILayout.TextField(new GUIContent("Build location", buildSelectTooltip), MobileBuildReportSettingsManager.settings.BuildPath);
            if (GUILayout.Button(new GUIContent("Select...", buildSelectTooltip), GUILayout.Width(80), GUILayout.Height(18)))
            {
                var newLocation = EditorUtility.OpenFilePanel("Select build", CommonTools.ProjectDirectory, "");
                MobileBuildReportSettingsManager.settings.BuildPath = !string.IsNullOrEmpty(newLocation) ? newLocation : MobileBuildReportSettingsManager.settings.BuildPath;
            }
            EditorGUILayout.EndHorizontal();

            if (GUILayout.Button("Generate report"))
            {
                MobileBuildReportHelper.Generate(MobileBuildReportSettingsManager.settings.BuildPath);
            }

            EditorGUILayout.Space();
            if (!MobileBuildReportSettingsManager.settings.LabelBuildsEnabled)
            {
                EditorGUILayout.HelpBox("Build labelling is disabled. Mobile BuildReport tool will not work for builds generated without this option. " +
                                        "To enable build labelling, go to Edit > Project Settings > Mobile BuildReport", MessageType.Warning, true);
            }
        }
Esempio n. 3
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 private static void Initialize()
 {
     MobileBuildReportHelper.RegisterPlatformUtilities(new MobileBuildReportAndroidUtilities());
 }