// Start is called before the first frame update void Start() { RGB_Slime_HitBox = GetComponentInChildren <Mob_Basic_Attack>(); RGB_Slime_Mo = GetComponent <RGB_Slime_Movement>(); RGB_Slime_Att = GetComponent <RGB_Slime_Attack>(); RGB_Slime_Collision = GetComponent <BoxCollider2D>(); RGB_Slime_RB = GetComponent <Rigidbody2D>(); Boss_Load_Next_Le = GetComponent <Boss_Load_Next_Level>(); }
// Start is called before the first frame update void Start() { // Get components Doom_Shroom_HitBox = GetComponentInChildren <Mob_Basic_Attack>(); Doom_Shroom_Collision = GetComponent <BoxCollider2D>(); Doom_Shroom_RB = GetComponent <Rigidbody2D>(); Doom_Shroom_Att = GetComponent <Doom_Shroom_Attack>(); Doom_Shroom_Mo = GetComponent <Doom_Shroom_Movement>(); Boss_Load_Next_Le = GetComponent <Boss_Load_Next_Level>(); Update_State(Boss_States.Cinematic); }
// Start is called before the first frame update void Start() { Store_Janitor_He = GetComponent <Store_Janitor_Health>(); Store_Janitor_HitBox = GetComponentInChildren <Mob_Basic_Attack>(); Store_Janitor_Mo = GetComponent <Store_Janitor_Mouvements>(); Store_Janitor_Att = GetComponent <Store_Janitor_Attack>(); Boss_Load_Next_Le = GetComponent <Boss_Load_Next_Level>(); // Call event Update_State(State); // Subscribe to event Event_System.current.onCinematicEnd += Begin_Combat; }