Esempio n. 1
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        public void MobResistancesTest()
        {
            MobState mob = new MobState("test1", 1, 1, 100, 0, 0);

            mob.SetResistance(eDamageTypes.COLD, 0.5);
            int dam = mob.TakeDamage(100, eDamageTypes.COLD);  // now try 100 cold damage

            Assert.AreEqual(50, dam);                          // b/c mob has 50% resistance, should only take 50 damage
            Assert.IsTrue(mob.Alive);                          // mob should not have taken enough damage to die
            int dam2 = mob.TakeDamage(100, eDamageTypes.FIRE); // now try 100 fire damage

            Assert.AreEqual(100, dam2);                        // b/c mob has no fire resistance, should take full damage
            Assert.IsFalse(mob.Alive);                         // mob should be dead
        }
Esempio n. 2
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        public void MobImmunityTest()
        {
            MobState mob = new MobState("test1", 1, 1, 100, 0, 0);

            mob.AddImmunitiy(eDamageTypes.COLD);
            int dam = mob.TakeDamage(100, eDamageTypes.COLD);  // now try 100 cold damage

            Assert.AreEqual(0, dam);                           // b/c mob has immunity, should not take damage
            Assert.IsTrue(mob.Alive);                          // mob should not have taken enough damage to die
            int dam2 = mob.TakeDamage(100, eDamageTypes.FIRE); // now try 100 fire damage

            Assert.AreEqual(100, dam2);                        // b/c mob has no fire immunity, should take full damage
            Assert.IsFalse(mob.Alive);                         // mob should be dead
        }
Esempio n. 3
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        public void MobDeathTest()
        {
            MobState mob = new MobState("test1", 1, 1, 100, 0, 0);

            mob.TakeDamage(1000, Enums.Mobs.eDamageTypes.NONE);
            Assert.AreEqual(false, mob.Alive);
        }