private Dictionary <string, string> BuildReplacementArguments() { var replacementArguments = new Dictionary <string, string>(); if (QuestId > 0) { replacementArguments.Add("QuestId", QuestId.ToString()); } if (QuestRequirementComplete != QuestCompleteRequirement.NotComplete) { replacementArguments.Add("QuestCompleteRequirement", QuestRequirementComplete.ToString()); } if (QuestRequirementInLog != QuestInLogRequirement.InLog) { replacementArguments.Add("QuestCompleteRequirement", QuestRequirementInLog.ToString()); } if (MobId > 0) { replacementArguments.Add("MobId", MobId.ToString()); } if (FactionId > 0) { replacementArguments.Add("FactionId", FactionId.ToString()); } if (IsMoveToMob) { replacementArguments.Add("MovementBy", "ClickToMoveOnly"); } return(replacementArguments); }
public override int GetHashCode() { int hash = 1; if (MapAbilityGmtId.Length != 0) { hash ^= MapAbilityGmtId.GetHashCode(); } if (targetCase_ == TargetOneofCase.PlayerNickname) { hash ^= PlayerNickname.GetHashCode(); } if (targetCase_ == TargetOneofCase.MapCoordinate) { hash ^= MapCoordinate.GetHashCode(); } if (targetCase_ == TargetOneofCase.MobId) { hash ^= MobId.GetHashCode(); } hash ^= (int)targetCase_; if (_unknownFields != null) { hash ^= _unknownFields.GetHashCode(); } return(hash); }
public override int GetHashCode() { int hash = 1; if (MobId.Length != 0) { hash ^= MobId.GetHashCode(); } if (EncounterGmtId.Length != 0) { hash ^= EncounterGmtId.GetHashCode(); } if (Hp != 0L) { hash ^= Hp.GetHashCode(); } if (MaxHp != 0L) { hash ^= MaxHp.GetHashCode(); } if (Level != 0) { hash ^= Level.GetHashCode(); } if (EncounterTicket.Length != 0) { hash ^= EncounterTicket.GetHashCode(); } if (X != 0D) { hash ^= pbc::ProtobufEqualityComparers.BitwiseDoubleEqualityComparer.GetHashCode(X); } if (Y != 0D) { hash ^= pbc::ProtobufEqualityComparers.BitwiseDoubleEqualityComparer.GetHashCode(Y); } if (activeBuffList_ != null) { hash ^= ActiveBuffList.GetHashCode(); } hash ^= rewards_.GetHashCode(); if (TimeToSpawn != 0L) { hash ^= TimeToSpawn.GetHashCode(); } if (_unknownFields != null) { hash ^= _unknownFields.GetHashCode(); } return(hash); }
private void _reload() { if (_skillDbTuple != null) { Name = _skillDbTuple.GetStringValue(ServerSkillAttributes.Desc.Index); } if (String.IsNullOrEmpty(Name)) { Name = MobId.ToString(CultureInfo.InvariantCulture); } if (_mobSkillDbTuple != null) { int icondition = _mobSkillDbTuple.GetValue <int>(ServerMobSkillAttributes.ConditionType); string condition = Enum.GetValues(typeof(ConditionType)).Cast <Enum>().Select(Description.GetDescription).ToList()[icondition]; Condition = condition. Replace("[CValue]", _mobSkillDbTuple.GetStringValue(ServerMobSkillAttributes.ConditionValue.Index)). Replace("[Val1]", _mobSkillDbTuple.GetStringValue(ServerMobSkillAttributes.Val1.Index)); } }
public override void OnStart() { // This reports problems, and stops BT processing if there was a problem with attributes... // We had to defer this action, as the 'profile line number' is not available during the element's // constructor call. OnStart_HandleAttributeProblem(); // If the quest is complete, this behavior is already done... // So we don't want to falsely inform the user of things that will be skipped. if (!IsDone) { // The ConfigMemento() class captures the user's existing configuration. // After its captured, we can change the configuration however needed. // When the memento is dispose'd, the user's original configuration is restored. // More info about how the ConfigMemento applies to saving and restoring user configuration // can be found here... // http://www.thebuddyforum.com/mediawiki/index.php?title=Honorbuddy_Programming_Cookbook:_Saving_and_Restoring_User_Configuration _configMemento = new ConfigMemento(); BotEvents.OnBotStop += BotEvents_OnBotStop; // Disable any settings that may interfere with the escort -- // When we escort, we don't want to be distracted by other things. // NOTE: these settings are restored to their normal values when the behavior completes // or the bot is stopped. CharacterSettings.Instance.HarvestHerbs = false; CharacterSettings.Instance.HarvestMinerals = false; CharacterSettings.Instance.LootChests = false; CharacterSettings.Instance.LootMobs = false; CharacterSettings.Instance.NinjaSkin = false; CharacterSettings.Instance.SkinMobs = false; WoWUnit mob = ObjectManager.GetObjectsOfType <WoWUnit>() .Where(unit => MobId.Contains((int)unit.Entry)) .FirstOrDefault(); TreeRoot.GoalText = "Escorting " + ((mob != null) ? mob.Name : ("Mob(" + MobId + ")")); } }