private void Start() { player = GameObject.FindGameObjectWithTag("Player"); minionAgent = transform.GetComponentInChildren <NavMeshAgent>(); mobAnimator = GetComponent <MobAnimator>(); startingPosition = transform.position; }
private void Start() { basicAnimator = GetComponent <BasicAnimator>(); try { mobAnimator = GetComponent <MobAnimator>(); } catch (Exception ex) { Debug.Log(ex); Debug.Log("Couldn't find mob animator or boss animator"); throw; } curHealth = maxHealth; OnMinionDeath += DisableComponents; OnMinionDeath += SpawnRune; healthScale = minionHealth.transform.localScale; }
void Start() { mobAnimator = GetComponent <MobAnimator>(); Loop(); }