Esempio n. 1
0
        void tmr_Tick(object sender, EventArgs e)
        {
            CheckProjectileCollisions();
            RemoveDeadGuys();// remove dead mobs before they sense/react to anything...
            RemoveDeadProjectiles();
            CheckForLoot();
            foreach (Mob m in monsters)
            {
                List <Locateable> thingsICanSee = FindAllLocateablesInRadius(m);
                m.Sense(thingsICanSee);
                List <Mob> mobsICanSee = FindAllMobsInRadius(m);
                m.Sense(mobsICanSee);
                MobAction act = m.React(1.0);
            }
            List <Locateable> thingsLinkCanSee = FindAllLocateablesInRadius(link);

            link.Sense(thingsLinkCanSee);
            List <Mob> mobsLinkCanSee = FindAllMobsInRadius(link);

            link.Sense(mobsLinkCanSee);
            MobAction actLink = link.React(1.0);

            foreach (Projectile proj in projectiles)
            {
                proj.Move(1.0);
            }

            GameInfo gi = new GameInfo();

            gi.Link        = link;
            gi.Monsters    = link.Contacts;
            gi.Map         = link.Map;
            gi.Projectiles = projectiles;
            gi.Msg         = obituary;

            if (Update != null)
            {   // Notify the Form that the Game status has changed...
                Update(gi);
            }
            obituary = "";// clear out the obituary for the next round of deaths to come
        }
Esempio n. 2
0
 public override void Read()
 {
     EID = Int;
     mobAction = (MobAction)SByte;
     JumpBoost = Int;
 }
Esempio n. 3
0
 public override void Read(Stream str)
 {
     EID = ReadInt(str);
     mobAction = (MobAction)ReadSByte(str);
 }