Esempio n. 1
0
        static public void InitMachinations()
        {
            L.Level       = LogLevel.Debug;
            L.LogFilePath = Application.dataPath + "//MachinationsService-Error.log";

            //Since Application.dataPath cannot be accessed from other threads (and we need that), storing it in MDL.
            MnDataLayer.AssetsPath = Application.dataPath;

            //Cannot operate until settings have been defined for Machinations.
            if (!MnConfig.LoadSettings())
            {
                MnConfig.HasSettings = false;
                L.W("Machinations Settings do not exist. Please configure Machinations using Tools -> Machinations -> Open Machinations.io Control Panel.");
                return;
            }

            //Bootstrap.
            _mnService    = MnDataLayer.Service = new MnService();
            _socketClient = new SocketIOClient(
                _mnService,
                MnConfig.Instance.APIURL,
                MnConfig.Instance.UserKey,
                MnConfig.Instance.DiagramToken,
                MnConfig.Instance.GameName);
            _mnService.UseSocket(_socketClient);
        }
Esempio n. 2
0
        /// <summary>
        /// Prepares and Connects the Socket to the Machinations Backend.
        /// </summary>
        /// <param name="mnService">MachinationsService to interact with for data transactions.</param>
        /// <param name="socketURL">The URL where the Machinations API resides.</param>
        /// <param name="userKey">User Key (API key) to use when connecting to the back-end.</param>
        /// <param name="diagramToken">Diagram Token to make requests to.</param>
        /// <param name="gameName">OPTIONAL. Game name.</param>
        public SocketIOClient(MnService mnService, string socketURL, string userKey, string diagramToken,
                              string gameName = null)
        {
            _socketURL    = socketURL;
            _userKey      = userKey;
            _gameName     = gameName;
            _diagramToken = diagramToken;
            _mnService    = mnService;

            _socketPulse          = new System.Timers.Timer(1000);
            _socketPulse.Elapsed += SocketPulse_OnElapsed;
            _socketPulse.Start();

            InitSocket();
        }