Esempio n. 1
0
        private MethodPacket BuildUpdateScenesPacket(IEnumerable <MixPlayConnectedSceneModel> scenes)
        {
            Validator.ValidateList(scenes, "scenes");
            MixPlayConnectedSceneCollectionModel collection = new MixPlayConnectedSceneCollectionModel();

            foreach (MixPlayConnectedSceneModel scene in scenes)
            {
                // Need to strip out all of the non-updateable fields in order for the API to not return a 403 error
                collection.scenes.Add(JSONSerializerHelper.Clone <MixPlayConnectedSceneModel>(scene));
            }
            return(new MethodParamsPacket("updateScenes", JObject.FromObject(collection)));
        }
Esempio n. 2
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        private async Task <MixPlayConnectedSceneModel> CreateScene(MixPlayClient client)
        {
            this.ClearPackets();

            MixPlayConnectedSceneCollectionModel scenes = await client.CreateScenesWithResponse(new List <MixPlayConnectedSceneModel>() { new MixPlayConnectedSceneModel()
                                                                                                                                          {
                                                                                                                                              sceneID = SceneID
                                                                                                                                          } });

            Assert.IsNotNull(scenes);
            Assert.IsNotNull(scenes.scenes);
            Assert.IsTrue(scenes.scenes.Count >= 1);

            MixPlayConnectedSceneModel testScene = scenes.scenes.FirstOrDefault(s => s.sceneID.Equals(SceneID));

            Assert.IsNotNull(testScene);

            return(await this.GetScene(client));
        }
Esempio n. 3
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        public void CreateGetUpdateDeleteScene()
        {
            this.MixPlayWrapper(async(MixerConnection connection, MixPlayClient client) =>
            {
                MixPlayConnectedSceneModel testScene = await this.CreateScene(client);

                this.ClearPackets();

                MixPlayConnectedSceneCollectionModel scenes = await client.UpdateScenesWithResponse(new List <MixPlayConnectedSceneModel>()
                {
                    testScene
                });

                Assert.IsNotNull(scenes);
                Assert.IsNotNull(scenes.scenes);
                Assert.IsTrue(scenes.scenes.Count >= 1);

                testScene = scenes.scenes.FirstOrDefault(s => s.sceneID.Equals(SceneID));

                await this.DeleteScene(client, testScene);
            });
        }