private void Start() { ReloadTime = 0; target = null; turret = new MissleTurret(); InvokeRepeating("UpdateTarget", 0f, 0.5f); }
public GameClass() { MainBase = new BaseBuilding(100); standardTurretTemp = new StandardTurret(); missleLuncherTemp = new MissleTurret(); LaserTurretTemp = new LaserTurret(); kills = 0; score = 0; coins = 500; wavesPassed = 0; startlives = 50; Lives = startlives; }