private void initAbils()
    {
        i = 1;
        foreach (int abil in planeTemplate.abilities)
        {
            //abilitiesGameObjects[i].SetActive(true);
            abilitiesGameObjects[i].GetComponent <SpriteRenderer>().sprite = Templates.AbilitiesIcons.getIcon((Abilities.AbilityType)abil, false);
            abilitiesGameObjects[i].transform.eulerAngles = forAbilities;
            i++;
        }

        if (Abilities.haveAbil(planeTemplate.abilities, Abilities.AbilityType.homingMissle))
        {
            MisslePoolManager.getInstance().createPoolObjects(MissleSide.FRIENDLY, MissleType.ROCKET, 4);
        }
        if (Abilities.haveAbil(planeTemplate.abilities, Abilities.AbilityType.homingThorpede))
        {
            MisslePoolManager.getInstance().createPoolObjects(MissleSide.FRIENDLY, MissleType.THORPEDE, 4);
        }
        if (Abilities.haveAbil(planeTemplate.abilities, Abilities.AbilityType.gas))
        {
            MisslePoolManager.getInstance().createPoolObjects(MissleSide.FRIENDLY, MissleType.GAS, 60);
        }
        if (Abilities.haveAbil(planeTemplate.abilities, Abilities.AbilityType.mines))
        {
            MisslePoolManager.getInstance().createPoolObjects(MissleSide.FRIENDLY, MissleType.MINES, 60);
        }
    }
Esempio n. 2
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 public void toggleShowAllAttackIcons(MissleBehaviour exclude)
 {
     foreach (FriendlySpaceship obj in friendlySpaceships)
     {
         obj.showAttackIcon();
     }
     MisslePoolManager.getInstance().ToggleShowAllAttackIcons(exclude);
 }
Esempio n. 3
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 public void toggleOnZoomChangedEvent()
 {
     foreach (FriendlySpaceship obj in friendlySpaceships)
     {
         obj.onZoomChanged();
     }
     MisslePoolManager.getInstance().ToggleOnZoomChanged();
 }
Esempio n. 4
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 private void DestroyedGas()
 {
     //explosionParticle.SetActive(true);
     //meshRender.enabled=false;
     this.transform.position = MisslePoolManager.getInstance().stackPos;
     exploded = true;
     GameStorage.getInstance().addToExplodeList(this);
 }
 public static MisslePoolManager getInstance()
 {
     if (instance == null)
     {
         instance = new MisslePoolManager();
     }
     return(instance);
 }
Esempio n. 6
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 public void loadLevel(int level)
 {
     States.gamePhaseGuiEnabled = true;
     States.inPauseMenu         = false;
     clearStorage();
     BulletPoolManager.getInstance().initialize();
     MisslePoolManager.getInstance().initialize();
     UnityEngine.SceneManagement.SceneManager.LoadScene(Templates.getInstance().getLevel((int)States.currentCampaign.levels[level]).file);
 }
Esempio n. 7
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 public void toggleShowAllAttackIcons(FriendlySpaceship exclude)
 {
     foreach (FriendlySpaceship obj in friendlySpaceships)
     {
         if (obj != exclude)
         {
             obj.showAttackIcon();
         }
     }
     MisslePoolManager.getInstance().ToggleShowAllAttackIcons(null);
 }
Esempio n. 8
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    //EVENTS
    public void toggleOnStepStart()
    {
        foreach (FriendlySpaceship obj in friendlySpaceships)
        {
            obj.onStepStart();
            obj.hideAttackIcon();
        }
        foreach (EnemySpaceship obj in enemySpaceships)
        {
            obj.onStepStart();
        }

        MisslePoolManager.getInstance().ToggleOnStepStart();
    }
Esempio n. 9
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 private void Accelerates()
 {
     GameStorage.getInstance().processExplode();
     if (States.WorldRunning)
     {
         GameStorage.getInstance().AccelerateAllUnits();
         BulletPoolManager.getInstance().stepAllBullets();
         MisslePoolManager.getInstance().MoveRocketsAndThorpeds();
         if (Time.time >= GameStorage.getInstance().getEndTime())
         {
             States.WorldRunning = false;
             GameStorage.getInstance().toggleOnStepEnd();
         }
     }
 }
Esempio n. 10
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    public void toggleOnStepEnd()
    {
        BulletPoolManager.getInstance().clearAllActiveBullets();
        foreach (FriendlySpaceship obj in friendlySpaceships)
        {
            obj.onStepEnd();
            obj.showAttackIcon();
        }
        foreach (EnemySpaceship obj in enemySpaceships)
        {
            obj.onStepEnd();
        }

        clearRemoveLists();
        if (friendlySpaceships.Count == 0 || enemySpaceships.Count == 0)
        {
            CalculateWinLose();
        }

        MisslePoolManager.getInstance().ToggleOnStepEnd();

        checkZalpButtonState();
    }
Esempio n. 11
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    public void processExplode()
    {
        if (enemyExplodeList.Count > 0)
        {
            foreach (EnemySpaceship obj in enemyExplodeList)
            {
                if (obj.Explode())
                {
                    enemyExplodeListToRemove.Add(obj);
                }
            }

            if (enemyExplodeListToRemove.Count > 0)
            {
                foreach (EnemySpaceship obj in enemyExplodeListToRemove)
                {
                    enemyExplodeList.Remove(obj);
                }
                enemyExplodeListToRemove.Clear();
            }
        }

        if (friendlyExplodeList.Count > 0)
        {
            foreach (FriendlySpaceship obj in friendlyExplodeList)
            {
                if (obj.Explode())
                {
                    friendlyExplodeListToRemove.Add(obj);
                }
            }

            if (friendlyExplodeListToRemove.Count > 0)
            {
                foreach (FriendlySpaceship obj in friendlyExplodeListToRemove)
                {
                    friendlyExplodeList.Remove(obj);
                }
                friendlyExplodeListToRemove.Clear();
            }
        }

        if (rocketExplodeList.Count > 0)
        {
            foreach (MissleBehaviour obj in rocketExplodeList)
            {
                if (obj.Explode())
                {
                    rocketExplodeListToRemove.Add(obj);
                }
            }

            if (rocketExplodeListToRemove.Count > 0)
            {
                foreach (MissleBehaviour obj in rocketExplodeListToRemove)
                {
                    rocketExplodeList.Remove(obj);
                    if (obj.type == MissleType.ROCKET)
                    {
                        MisslePoolManager.getInstance().DestroyRocket(obj);
                    }
                    if (obj.type == MissleType.THORPEDE)
                    {
                        MisslePoolManager.getInstance().DestroyThorpede(obj);
                    }
                    if (obj.type == MissleType.MINES)
                    {
                        MisslePoolManager.getInstance().DestroyMine(obj);
                    }
                    if (obj.type == MissleType.GAS)
                    {
                        MisslePoolManager.getInstance().DestroyGas(obj);
                    }
                }
                rocketExplodeListToRemove.Clear();
            }
        }
    }
Esempio n. 12
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	public static MisslePoolManager getInstance()
	{
		if(instance==null)
			instance=new MisslePoolManager();
		return instance;
	}
Esempio n. 13
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    public void STEP()
    {
        if (!exploded)
        {
            if (!Abilities.getLockGun(activeAbil))
            {
                foreach (Templates.GunOnShuttle gun in planeTemplate.guns)
                {
                    gunTemp = Templates.getInstance().getGunTemplate(gun.gunId);
                    if (!gun.ready)
                    {
                        if (gun.shotTime + gunTemp.reuse < Time.time)
                        {
                            gun.ready = true;
                        }
                    }

                    enemy = GameStorage.getInstance().getEnemyInFireZone(this, gun);
                    if (gun.ready && enemy != null)
                    {
                        //SHOT PROCEDURE WITH POOLING
                        f = Quaternion.Euler(0, 0, -gameObject.transform.eulerAngles.y) * gun.pos;
                        BulletPoolManager.getInstance().shotBullet(BulletSide.FRIENDLY, new Vector3(transform.position.x + f.x, 5, transform.position.z + f.y), enemy.transform.position, gunTemp.damage, gunTemp.bulletSpeed, gunTemp.gunType, gunTemp.attackRange, gunTemp.bulletDispersion);
                        gun.ready    = false;
                        gun.shotTime = Time.time;
                    }
                }
            }

            if (underGas)
            {
                if (Time.time >= lastGasBurned + Abilities.GasParameters.gasReuse)
                {
                    Attacked(Abilities.GasParameters.gasDamage);
                    lastGasBurned = Time.time;
                }
            }

            t           += 1f / 151f;
            x            = (1 - t) * (1 - t) * (1 - t) * point1.x + 3 * (1 - t) * (1 - t) * t * point2.x + 3 * (1 - t) * t * t * point3.x + t * t * t * point4.x;
            y            = (1 - t) * (1 - t) * (1 - t) * point1.y + 3 * (1 - t) * (1 - t) * t * point2.y + 3 * (1 - t) * t * t * point3.y + t * t * t * point4.y;
            tmpVec.x     = x;
            tmpVec.y     = 5;
            tmpVec.z     = y;
            curDistance += Vector3.Distance(forDist, tmpVec);
            if (activeAbil == Abilities.AbilityType.halfRoundTurn)
            {
                f2tmp = transform.eulerAngles.y + abilRandonRotateDirection * 180 * Time.fixedDeltaTime / 3;
            }
            else if (activeAbil == Abilities.AbilityType.turnAround)
            {
                f2tmp = transform.eulerAngles.y + abilRandonRotateDirection * 360 * Time.fixedDeltaTime / 3;
            }
            else
            {
                v2tmp1.x = x - transform.position.x;
                v2tmp1.y = y - transform.position.z;
                v2tmp2   = new Vector2(0, 5);
                f1tmp    = (v2tmp2.x * v2tmp1.y - v2tmp2.y * v2tmp1.x);
                f2tmp    = Vector2.Angle(v2tmp2, v2tmp1);
                if (f1tmp > 0)
                {
                    f2tmp = (180 - f2tmp) + 180;
                }
            }

            if (activeAbil == Abilities.AbilityType.homingMissle && t >= 0.5f && !rocketLaunched)
            {
                MisslePoolManager.getInstance().LaunchRocket(MissleSide.FRIENDLY, this);
                rocketLaunched = true;
            }
            else if (activeAbil == Abilities.AbilityType.homingThorpede && t >= 0.5f && !rocketLaunched)
            {
                MisslePoolManager.getInstance().LaunchThorpede(MissleSide.FRIENDLY, this);
                rocketLaunched = true;
            }
            else if (activeAbil == Abilities.AbilityType.gas)
            {
                if (curDistance >= gasLastSpawnDist)
                {
                    MisslePoolManager.getInstance().LaunchGas(MissleSide.FRIENDLY, this);
                    gasLastSpawnDist = curDistance + Abilities.GasParameters.betweenDist;
                }
            }
            else if (activeAbil == Abilities.AbilityType.mines)
            {
                if (curDistance >= gasLastSpawnDist)
                {
                    MisslePoolManager.getInstance().LaunchMine(MissleSide.FRIENDLY, this);
                    gasLastSpawnDist = curDistance + Abilities.MinesParameters.betweenDist;
                }
            }

            transform.eulerAngles = new Vector3(270, f2tmp, 0);
            //Debug.Log("ALLY: "+f2tmp);
            fortestAngle = f2tmp;

            transform.position = tmpVec;
            forDist            = transform.position;
        }
    }