Esempio n. 1
0
    //新版显示按钮的方法
    private void ShowButtonsNew()
    {
        for (int i = 0; i < theMissionButtons.Count; i++)
        {
            missionButtonsPool.Enqueue(theMissionButtons[i]);
            theMissionButtons [i].gameObject.SetActive(false);
        }
        theMissionButtons.Clear();

        MissionPackage thePackage = SystemValues.thePlayer.GetComponent <Player> ().theMissionPackage;

        for (int i = 0; i < thePackage.theMissions.Count; i++)
        {
            MissionButton aMission;
            if (missionButtonsPool.Count > 0)
            {
                aMission = missionButtonsPool.Dequeue();
                aMission.gameObject.SetActive(true);
            }
            else
            {
                aMission = GameObject.Instantiate(MissionButtonProfab).GetComponent <MissionButton>();
            }


            aMission.SetMission(thePackage.theMissions[i], missionInformationText);
            theMissionButtons.Add(aMission);
        }
        theMissionButtons.Sort((x, y) => (x.missionID.CompareTo(y.missionID)));
        //先完成排序再加入
        for (int i = 0; i < theMissionButtons.Count; i++)
        {
            theMissionButtons[i].transform.SetParent(MissionButtonfather);
        }
    }
Esempio n. 2
0
 void Start()
 {
     HpChanger             += this.ChangeHp;
     DamageChanger         += this.ChangeDamage;
     LearningChanger       += this.ChangeLearning;
     theAnimationController = this.GetComponent <Animator> ();
     theMoveController      = this.GetComponent <move> ();
     theMissionPackage      = this.GetComponent <MissionPackage> ();
     MakeHpSlider();
 }
Esempio n. 3
0
    //旧版显示按钮的方法
    private void ShowBttonsOld()
    {
        for (int i = 0; i < theMissionButtons.Count; i++)
        {
            Destroy(theMissionButtons[i].gameObject);
        }
        theMissionButtons.Clear();

        MissionPackage thePackage = SystemValues.thePlayer.GetComponent <Player> ().theMissionPackage;

        for (int i = 0; i < thePackage.theMissions.Count; i++)
        {
            MissionButton aMission = GameObject.Instantiate(MissionButtonProfab).GetComponent <MissionButton>();
            aMission.transform.SetParent(MissionButtonfather);
            aMission.SetMission(thePackage.theMissions[i], missionInformationText);
            theMissionButtons.Add(aMission);
        }
    }