private void OnGetAwardCallBack(MissionAwardsRes res)
        {
            LoadingOverlay.Instance.Hide();
            _missionModel.ReplaceUserMission(res.UserMission, _replaceId);
//            _missionModel.UserMissionList.Sort();
            RewardUtil.AddReward(res.Awards);
            //领取奖励后要根据规则刷新道具之类的。
            _missionModel.UpdateUserMissionInfo(res.UserMissionInfo);
            View.SetData(_missionModel, (int)_curPlayerPb);
            FlowText.ShowMessage(I18NManager.Get("Task_ReceiveRewardSuccess"));
            foreach (var award in res.Awards)
            {
                if (award.Resource == ResourcePB.Gem)
                {
                    SdkHelper.StatisticsAgent.OnReward(award.Num, "星路里程");
                }
            }
            SendMessage(new Message(MessageConst.TO_GUIDE_ACHIEVEMENT_NEXT_STEP));
        }