Esempio n. 1
0
        private void SendTargetStatusToGang(Command command, Dictionary <string, object> info)
        {
            var affectedCharacters = myMissionInProgress.GetAffectedCharacters();

            Message.Builder.SetCommand(command)
            .WithData(info)
            .ToCharacters(affectedCharacters)
            .Send();
        }
Esempio n. 2
0
        private IList <Item> TryFinishMission(MissionInProgress missionInProgress)
        {
            if (!missionInProgress.IsMissionFinished)
            {
                return(null);
            }

            lock (LockObject)
            {
                //mission is finished
                var mission = missionInProgress.myMission;

                var missionBonus = MissionAdministrator.GetOrAddMissionBonus(missionInProgress.character, mission.missionCategory, missionInProgress.MissionLevel, missionInProgress.myLocation.Agent);

                Logger.Info("++ Mission is finished " + missionInProgress);

                var successData = new Dictionary <string, object>
                {
                    { k.bonusMultiplier, missionBonus.BonusMultiplier },
                    { "rawBonusMultiplier", (int)Math.Round(missionBonus.RawMultiplier * 100.0) },
                    { "bonusLevel", missionBonus.Bonus }
                };

                var rewardItems = missionInProgress.SpawnRewardItems(out MissionLocation locationUsed);

                //online gang members
                var charactersToInform = missionInProgress.GetAffectedCharacters();

                //mission participants
                var participants = missionInProgress.GetParticipantsVerbose().ToList();

                participants = missionInProgress.FilterParticipants(participants);

                var ep = missionInProgress.CalculateEp();

                var epDict = new Dictionary <string, object>();
                var count  = 0;
                foreach (var participant in participants)
                {
                    var oneMansEp = 0;
                    if (ep > 0)
                    {
                        oneMansEp = participant.AddExtensionPointsBoostAndLog(EpForActivityType.Mission, ep);
                    }

                    var oneEpEntry = new Dictionary <string, object>
                    {
                        { k.characterID, participant.Id },
                        { k.points, oneMansEp }
                    };

                    epDict.Add("ep" + count++, oneEpEntry);
                }

                missionInProgress.GetRewardDivider(participants, out double rewardFraction, out int rewardDivider);

                successData.Add(k.nofGangMembers, participants.Count);

                missionInProgress.IncreaseStanding(rewardFraction, participants, charactersToInform, successData);

                //pay the fee
                missionInProgress.PayOutMission(rewardFraction, participants, charactersToInform, successData);

                var isTempTeleportEnabled = false;
                if (mission.MissionLevel == -1 || mission.behaviourType == MissionBehaviourType.Random)
                {
                    //set teleport timer
                    missionInProgress.EnableTeleportOnSuccess(participants, missionInProgress.myLocation.ZoneConfig.Id);
                    isTempTeleportEnabled = true;
                }

                missionInProgress.WriteSuccessLogAllTargets();
                missionInProgress.CleanUpAllTargets();

                ArtifactRepository.DeleteArtifactsByMissionGuid(missionInProgress.missionGuid);

                //write mission log - mission completed
                missionInProgress.SetSuccessToMissionLog(true).ThrowIfError();

                AdvanceBonusInGang(participants, missionInProgress);

                //remove mission
                MissionAdministrator.RemoveMissionInProgress(missionInProgress);

                if (mission.ValidSuccessMissionIdSet)
                {
                    Logger.Info("++ Begin triggering a mission on success. triggered missionId:" + mission.MissionIdOnSuccess);
                    Transaction.Current.OnCommited(() =>
                    {
                        //trigger a new mission with the current location
                        StartAsync(missionInProgress.character, missionInProgress.spreadInGang, mission.MissionIdOnSuccess, missionInProgress.myLocation, missionInProgress.MissionLevel);
                    });
                }

                //add to ram cache
                AddToFinishedMissions(missionInProgress.character, missionInProgress.MissionId);

                var resultDict = new Dictionary <string, object>
                {
                    { k.mission, missionInProgress.ToDictionary() },
                    { "successData", successData },
                    { "teleportEnabled", (isTempTeleportEnabled ? 1 : 0) },
                    { k.extensionPoints, epDict },
                };

                //reply mission status
                if (rewardItems.Any())
                {
                    resultDict.Add(k.reward, rewardItems.ToDictionary("r", r => r.BaseInfoToDictionary()));

                    if (locationUsed != null)
                    {
                        resultDict.Add("rewardLocation", locationUsed.id);
                    }
                }

                missionInProgress.DeleteParticipants();

                Transaction.Current.OnCommited(() => Message.Builder.SetCommand(Commands.MissionDone).WithData(resultDict).ToCharacters(charactersToInform).Send());

                Logger.Info("++ mission is finished. " + missionInProgress);

                return(rewardItems);
            }
        }