private void FindInGO(Object go, MissingScriptsCounter counter)
    {
        var g = go as GameObject;

        if (g == null)
        {
            return;
        }
        counter.goCount++;
        Component[] components = g.GetComponents <Component>();
        for (int i = 0; i < components.Length; i++)
        {
            counter.componentsCount++;
            OnDoTask(components[i], i, g, counter);
            //if (components[i] == null)
            //{
            //    var fullName = GetFullName(g);
            //    counter.missingCount++;
            //    Mogo.Util.LoggerHelper.Debug(fullName + " has an empty script attached in position: " + i, g);
            //}
        }
        // Now recurse through each child GO (if there are any):
        foreach (Transform childT in g.transform)
        {
            //Mogo.Util.LoggerHelper.Debug("Searching " + childT.name  + " " );
            FindInGO(childT.gameObject, counter);
        }
    }
 void OnDoTask(Component com, int i, GameObject g, MissingScriptsCounter counter)
 {
     if (com == null)
     {
         var fullName = GetFullName(g);
         counter.missingCount++;
         Debug.LogWarning(fullName + " has an empty script attached in position: " + i, g);
     }
 }
Esempio n. 3
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 private void UpdateFindMissing()
 {
     if (counter != null)
     {
         if (counter.currentIndex < selection.Length)
         {
             var g = selection[counter.currentIndex];
             FindInGO(g, counter);
             counter.currentIndex++;
             info = string.Format("{0}/{1}", counter.currentIndex, selection.Length);
         }
         else
         {
             OnTaskFinished();
             counter = null;
         }
         Repaint();
     }
 }
 private void FindInGO(Object go, MissingScriptsCounter counter)
 {
     var g = go as GameObject;
     if (g == null)
         return;
     counter.goCount++;
     Component[] components = g.GetComponents<Component>();
     for (int i = 0; i < components.Length; i++)
     {
         counter.componentsCount++;
         OnDoTask(components[i], i, g, counter);
         //if (components[i] == null)
         //{
         //    var fullName = GetFullName(g);
         //    counter.missingCount++;
         //    Mogo.Util.LoggerHelper.Debug(fullName + " has an empty script attached in position: " + i, g);
         //}
     }
     // Now recurse through each child GO (if there are any):
     foreach (Transform childT in g.transform)
     {
         //Mogo.Util.LoggerHelper.Debug("Searching " + childT.name  + " " );
         FindInGO(childT.gameObject, counter);
     }
 }
 void OnDoTask(Component com, int i, GameObject g, MissingScriptsCounter counter)
 {
     if (com == null)
     {
         var fullName = GetFullName(g);
         counter.missingCount++;
         Debug.LogWarning(fullName + " has an empty script attached in position: " + i, g);
     }
 }
 private void FindInSelected()
 {
     selection = Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.DeepAssets);
     counter = new MissingScriptsCounter();
 }
 private void UpdateFindMissing()
 {
     if (counter != null)
     {
         if (counter.currentIndex < selection.Length)
         {
             var g = selection[counter.currentIndex];
             FindInGO(g, counter);
             counter.currentIndex++;
             info = string.Format("{0}/{1}", counter.currentIndex, selection.Length);
         }
         else
         {
             OnTaskFinished();
             counter = null;
         }
         Repaint();
     }
 }
Esempio n. 8
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 private void FindInSelected()
 {
     selection = Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.DeepAssets);
     counter   = new MissingScriptsCounter();
 }