public void SetMissileType(ProjectileTypes missileType) { if (Stats.ProjectileType == missileType) { return; } Stats = new MissileLauncherStats(missileType); }
public void SetMissileType(ProjectileTypes missileType) { Stats = new MissileLauncherStats(missileType); }
public MissileLauncher(ProjectileManager projectileManager, ProjectileTypes missileType, Ship holdingObj, byte slot) : base(projectileManager, slot, holdingObj) { Stats = new MissileLauncherStats(missileType); }
public MissileLauncher(ProjectileTypes missileType) { Stats = new MissileLauncherStats(missileType); }