public static void SmartIndirectFireArc(MissileLauncherEffect __instance, ref bool ___isIndirect)
 {
     try {
         if (___isIndirect || !__instance.weapon.IndirectFireCapable)
         {
             return;
         }
         if (!ShouldSmartIndirect(__instance.weapon.parent, Combat.FindCombatantByGUID(__instance.hitInfo.targetId)))
         {
             return;
         }
         ___isIndirect = true;
     }                 catch (Exception ex) { Error(ex); }
 }
Esempio n. 2
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 // Raising the preFireDuration for Steak SRM launchers to give their targeting laser enough time to display their vfx
 public static void Prefix(MissileLauncherEffect __instance, Weapon weapon)
 {
     try
     {
         if (weapon.Type == WeaponType.SRM && weapon.AmmoCategoryValue.Name == "SRMStreak")
         {
             float oldPFD = __instance.preFireDuration;
             __instance.preFireDuration = 0.9f;
             Logger.Debug($"[MissileLauncherEffect_Init_PREFIX] ({weapon.parent.DisplayName}) Raised preFireDuration for {weapon.Name} from {oldPFD} to {__instance.preFireDuration}");
         }
     }
     catch (Exception e)
     {
         Logger.Error(e);
     }
 }