//enemy collider events
    void OnTriggerEnter2D(Collider2D coll)
    {
        Missile missile = coll.gameObject.GetComponent <Missile>();

        //if enemy is hit by player missile
        if (missile)
        {
            //reduce enemy health by missile damage, if health after his is lower or equal than 0 destroy enemy
            health -= missile.getDamage();
            missile.Hit();
            if (health <= 0)
            {
                scoreKeeper.Score(pointValue);
                Destroy(gameObject);
            }
        }
    }