Esempio n. 1
0
    void Awake()
    {
        player    = GameObject.Find("Player");
        start_pos = GameObject.Find("Start_Pos").transform;
        regen_pos = GameObject.Find("Regen_Pos").transform;
        msc       = GameObject.Find("Mirror_Socket").GetComponent <Mirror_Socket_Controller> ();
        o_l       = GameObject.Find("Mirror_Socket").GetComponent <Outline> ();
        o_l.used_or_not_for_retry = false;

        player.transform.position = start_pos.position;
    }
Esempio n. 2
0
 void Awake()
 {
     Lever_State[0]   = true;
     Lever_State[1]   = false;
     Lever_State[2]   = true;
     msc1             = GameObject.Find("Mirror_Socket").GetComponent <Mirror_Socket_Controller> ();
     msc2             = GameObject.Find("Mirror_Socket_2").GetComponent <Mirror_Socket_Controller> ();
     judge_mirror [0] = msc1.mirror_in_ornot;
     judge_mirror [1] = msc2.mirror_in_ornot;
     for (int x = 0; x < judge_lever.Length; x++)
     {
         judge_lever [x] = Lever_State [x];
     }
 }
Esempio n. 3
0
    void Awake()
    {
        //googleAnalytics.StartSession();
        Analyticslist = GameObject.FindGameObjectsWithTag("Analysis");
        if (Analyticslist.Length > 1)
        {
            Destroy(Analyticslist[0]);
        }
        googleAnalytics.LogScreen("Stage1_2");

        player    = GameObject.Find("Player");
        start_pos = GameObject.Find("Start_Pos").transform;
        regen_pos = GameObject.Find("Regen_Pos").transform;
        msc       = GameObject.Find("Mirror_Socket").GetComponent <Mirror_Socket_Controller> ();
        o_l       = GameObject.Find("Mirror_Socket").GetComponent <Outline> ();
        o_l.used_or_not_for_retry = false;

        player.transform.position = start_pos.position;
        sceneNo = 12;
    }