void Awake() { player = GameObject.Find("Player"); start_pos = GameObject.Find("Start_Pos").transform; regen_pos = GameObject.Find("Regen_Pos").transform; msc = GameObject.Find("Mirror_Socket").GetComponent <Mirror_Socket_Controller> (); o_l = GameObject.Find("Mirror_Socket").GetComponent <Outline> (); o_l.used_or_not_for_retry = false; player.transform.position = start_pos.position; }
void Awake() { Lever_State[0] = true; Lever_State[1] = false; Lever_State[2] = true; msc1 = GameObject.Find("Mirror_Socket").GetComponent <Mirror_Socket_Controller> (); msc2 = GameObject.Find("Mirror_Socket_2").GetComponent <Mirror_Socket_Controller> (); judge_mirror [0] = msc1.mirror_in_ornot; judge_mirror [1] = msc2.mirror_in_ornot; for (int x = 0; x < judge_lever.Length; x++) { judge_lever [x] = Lever_State [x]; } }
void Awake() { //googleAnalytics.StartSession(); Analyticslist = GameObject.FindGameObjectsWithTag("Analysis"); if (Analyticslist.Length > 1) { Destroy(Analyticslist[0]); } googleAnalytics.LogScreen("Stage1_2"); player = GameObject.Find("Player"); start_pos = GameObject.Find("Start_Pos").transform; regen_pos = GameObject.Find("Regen_Pos").transform; msc = GameObject.Find("Mirror_Socket").GetComponent <Mirror_Socket_Controller> (); o_l = GameObject.Find("Mirror_Socket").GetComponent <Outline> (); o_l.used_or_not_for_retry = false; player.transform.position = start_pos.position; sceneNo = 12; }