Esempio n. 1
0
        // Update is called once per frame
        void Update()
        {
            if (_TgtTF == null || _Dir < 0 || _CtrTF == null)
            {
                _L0.enabled = false;
                _L1.enabled = false;
                return;
            }
            _L0.enabled = true;
            _L1.enabled = true;

            // Get start and end pos
            Vector3 SrcPos = RectTFPosToGlobalPos(_6DirRTFs [_Dir].position);
            Vector3 CtrPos = RectTFPosToGlobalPos(_CtrTF.position);
            Vector3 TgtPos = _TgtTF.position;

            // set path
            SetLRPath(_L0, SrcPos, CtrPos);
            SetLRPath(_L1, CtrPos, TgtPos);

            // set color
            GameObject Miro    = _Mgr.GetSelectedMiroPrefab();
            var        setting =
                Miro.GetComponent <MiroV1ModelSetting> ();
            Color cr = setting._colorSetting._ENMax;

            SetLRColor(_L0, cr);
            SetLRColor(_L1, cr);
        }
Esempio n. 2
0
        public void UpdateDisp()
        {
            bool bBanned = _PlacerUI._BanDirs [_Dir];

            GameObject miroPref =
                _MiroMgr.GetSelectedMiroPrefab();
            var setting = miroPref.GetComponent <MiroV1ModelSetting> ();

            Image img = GetComponent <Image> ();

            if (bBanned)
            {
                img.color = _BanColor;
            }
            else
            {
                img.color = setting._colorSetting._ENMax;
            }
        }