Esempio n. 1
0
    void OnTriggerEnter(Collider p_other)
    {
        Transform __root = p_other.transform.root;

        if (__root.tag != "Mirah")
        {
            return;
        }

        Mirah __mirahScript = __root.gameObject.GetComponent <Mirah>();

        __mirahScript.SetDistraction(this.transform.position);
    }
Esempio n. 2
0
 private void ManageTarget()
 {
     if (_currentTarget == null)
     {
         SearchAndDetect();
     }
     else if (Vector3.Distance(_position, _currentTarget.transform.position) > detectionAreaRadius)
     {
         _currentTarget = null;
         if (onTargetLost != null)
         {
             onTargetLost();
         }
     }
 }
Esempio n. 3
0
    public static void RegisterCharacter(Character p_toRegister)
    {
        if (_singleton == null)
        {
            Debug.LogError("GameplayManager singleton was null!");
            return;
        }

        switch (p_toRegister.type)
        {
        case Character.Type.ENEMY:
            Enemy __enemy = p_toRegister.GetComponent <Enemy>();
            if (__enemy == null)
            {
                return;
            }

            if (_singleton.enemies.Contains(__enemy) == false)
            {
                _singleton.enemies.Add(__enemy);
            }

            break;

        case Character.Type.GUARDIAN:
            Guardian __guardian = p_toRegister.GetComponent <Guardian>();
            if (__guardian == null)
            {
                return;
            }

            _singleton.guardian = __guardian;
            break;

        case Character.Type.MIRAH:
            Mirah __mirah = p_toRegister.GetComponent <Mirah>();
            if (__mirah == null)
            {
                return;
            }

            _singleton.mirah = __mirah;
            break;
        }
    }
Esempio n. 4
0
    private void SearchAndDetect()
    {
        var __detectedObjects = Physics.OverlapSphere(_position, detectionAreaRadius);

        foreach (Collider objCollider in __detectedObjects)
        {
            if (objCollider.gameObject.layer != LayerMask.NameToLayer("EnemyDetectable"))
            {
                continue;
            }

            Transform __rootObj     = objCollider.transform.root;
            Mirah     __mirahScript = __rootObj.GetComponent <Mirah>();
            if (__mirahScript != null)
            {
                _currentTarget = __mirahScript;
                if (onTargetFound != null)
                {
                    onTargetFound(_currentTarget);
                }
            }
        }
    }