Esempio n. 1
0
        public bool ChangeRank(PlayerObject Self, string membername, byte RankIndex, string RankName = "Members")
        {
            if ((Self.MyGuild != this) || (Self.MyGuildRank == null))
            {
                return(false);
            }
            if (RankIndex >= Ranks.Count)
            {
                return(false);
            }
            GuildMember Member     = null;
            Rank        MemberRank = null;

            for (int i = 0; i < Ranks.Count; i++)
            {
                for (int j = 0; j < Ranks[i].Members.Count; j++)
                {
                    if (Ranks[i].Members[j].name == membername)
                    {
                        Member     = Ranks[i].Members[j];
                        MemberRank = Ranks[i];
                        goto Found;
                    }
                }
            }

Found:
            if (Member == null)
            {
                return(false);
            }

            MirDatabase.CharacterInfo Character = Envir.GetCharacterInfo(membername);
            if (Character == null)
            {
                return(false);
            }
            if ((RankIndex == 0) && (Character.Level < Settings.Guild_RequiredLevel))
            {
                Self.ReceiveChat(String.Format("行会领导者至少需要{0}级。", Settings.Guild_RequiredLevel), ChatType.System);
                return(false);
            }

            if ((MemberRank.Index >= Self.MyGuildRank.Index) && (Self.MyGuildRank.Index != 0))
            {
                return(false);
            }
            if (MemberRank.Index == 0)
            {
                if (MemberRank.Members.Count <= 2)
                {
                    Self.ReceiveChat("行会至少需要2名领导。", ChatType.System);
                    return(false);
                }
                for (int i = 0; i < MemberRank.Members.Count; i++)
                {
                    if ((MemberRank.Members[i].Player != null) && (MemberRank.Members[i] != Member))
                    {
                        goto AllOk;
                    }
                }
                Self.ReceiveChat("需要至少1个领导在线。", ChatType.System);
                return(false);
            }

AllOk:
            Ranks[RankIndex].Members.Add(Member);
            MemberRank.Members.Remove(Member);

            MemberRank = Ranks[RankIndex];

            List <Rank> NewRankList = new List <Rank>();

            NewRankList.Add(Ranks[RankIndex]);
            NeedSave = true;
            PlayerObject player = (PlayerObject)Member.Player;

            if (player != null)
            {
                player.MyGuildRank = Ranks[RankIndex];
                player.Enqueue(new ServerPackets.GuildMemberChange()
                {
                    Name = Self.Info.Name, Status = (byte)8, Ranks = NewRankList
                });
                player.BroadcastInfo();
            }

            for (int i = 0; i < Ranks.Count; i++)
            {
                for (int j = 0; j < Ranks[i].Members.Count; j++)
                {
                    if ((Ranks[i].Members[j].Player != null) && (Ranks[i].Members[j].Player != Member.Player))
                    {
                        player = (PlayerObject)Ranks[i].Members[j].Player;
                        player.Enqueue(new ServerPackets.GuildMemberChange()
                        {
                            Name = Member.name, Status = (byte)5, RankIndex = (byte)MemberRank.Index
                        });
                        player.GuildMembersChanged = true;
                    }
                }
            }
            return(true);
        }
Esempio n. 2
0
        public bool ChangeRank(PlayerObject self, string memberName, byte rankIndex, string rankName = "Members")
        {
            if ((self.MyGuild != this) || (self.MyGuildRank == null))
            {
                return(false);
            }
            if (rankIndex >= Ranks.Count)
            {
                return(false);
            }
            GuildMember Member     = null;
            GuildRank   MemberRank = null;

            for (int i = 0; i < Ranks.Count; i++)
            {
                for (int j = 0; j < Ranks[i].Members.Count; j++)
                {
                    if (Ranks[i].Members[j].name == memberName)
                    {
                        Member     = Ranks[i].Members[j];
                        MemberRank = Ranks[i];
                        goto Found;
                    }
                }
            }

Found:
            if (Member == null)
            {
                return(false);
            }

            MirDatabase.CharacterInfo Character = Envir.GetCharacterInfo(memberName);
            if (Character == null)
            {
                return(false);
            }
            if ((rankIndex == 0) && (Character.Level < Settings.Guild_RequiredLevel))
            {
                self.ReceiveChat(String.Format("A guild leader needs to be at least level {0}", Settings.Guild_RequiredLevel), ChatType.System);
                return(false);
            }

            if ((MemberRank.Index >= self.MyGuildRank.Index) && (self.MyGuildRank.Index != 0))
            {
                return(false);
            }
            if (MemberRank.Index == 0)
            {
                if (MemberRank.Members.Count <= 2)
                {
                    self.ReceiveChat("A guild needs at least 2 leaders.", ChatType.System);
                    return(false);
                }
                for (int i = 0; i < MemberRank.Members.Count; i++)
                {
                    if ((MemberRank.Members[i].Player != null) && (MemberRank.Members[i] != Member))
                    {
                        goto AllOk;
                    }
                }
                self.ReceiveChat("You need at least 1 leader online.", ChatType.System);
                return(false);
            }

AllOk:
            Ranks[rankIndex].Members.Add(Member);
            MemberRank.Members.Remove(Member);

            MemberRank = Ranks[rankIndex];

            List <GuildRank> NewRankList = new List <GuildRank>
            {
                Ranks[rankIndex]
            };

            NeedSave = true;
            PlayerObject player = (PlayerObject)Member.Player;

            if (player != null)
            {
                player.MyGuildRank = Ranks[rankIndex];
                player.Enqueue(new ServerPackets.GuildMemberChange()
                {
                    Name = self.Info.Name, Status = (byte)8, Ranks = NewRankList
                });
                player.BroadcastInfo();
            }

            for (int i = 0; i < Ranks.Count; i++)
            {
                for (int j = 0; j < Ranks[i].Members.Count; j++)
                {
                    if ((Ranks[i].Members[j].Player != null) && (Ranks[i].Members[j].Player != Member.Player))
                    {
                        player = (PlayerObject)Ranks[i].Members[j].Player;
                        player.Enqueue(new ServerPackets.GuildMemberChange()
                        {
                            Name = Member.name, Status = (byte)5, RankIndex = (byte)MemberRank.Index
                        });
                        player.GuildMembersChanged = true;
                    }
                }
            }
            return(true);
        }