public bool ChangeRank(PlayerObject Self, string membername, byte RankIndex, string RankName = "Members") { if ((Self.MyGuild != this) || (Self.MyGuildRank == null)) { return(false); } if (RankIndex >= Ranks.Count) { return(false); } GuildMember Member = null; Rank MemberRank = null; for (int i = 0; i < Ranks.Count; i++) { for (int j = 0; j < Ranks[i].Members.Count; j++) { if (Ranks[i].Members[j].name == membername) { Member = Ranks[i].Members[j]; MemberRank = Ranks[i]; goto Found; } } } Found: if (Member == null) { return(false); } MirDatabase.CharacterInfo Character = Envir.GetCharacterInfo(membername); if (Character == null) { return(false); } if ((RankIndex == 0) && (Character.Level < Settings.Guild_RequiredLevel)) { Self.ReceiveChat(String.Format("行会领导者至少需要{0}级。", Settings.Guild_RequiredLevel), ChatType.System); return(false); } if ((MemberRank.Index >= Self.MyGuildRank.Index) && (Self.MyGuildRank.Index != 0)) { return(false); } if (MemberRank.Index == 0) { if (MemberRank.Members.Count <= 2) { Self.ReceiveChat("行会至少需要2名领导。", ChatType.System); return(false); } for (int i = 0; i < MemberRank.Members.Count; i++) { if ((MemberRank.Members[i].Player != null) && (MemberRank.Members[i] != Member)) { goto AllOk; } } Self.ReceiveChat("需要至少1个领导在线。", ChatType.System); return(false); } AllOk: Ranks[RankIndex].Members.Add(Member); MemberRank.Members.Remove(Member); MemberRank = Ranks[RankIndex]; List <Rank> NewRankList = new List <Rank>(); NewRankList.Add(Ranks[RankIndex]); NeedSave = true; PlayerObject player = (PlayerObject)Member.Player; if (player != null) { player.MyGuildRank = Ranks[RankIndex]; player.Enqueue(new ServerPackets.GuildMemberChange() { Name = Self.Info.Name, Status = (byte)8, Ranks = NewRankList }); player.BroadcastInfo(); } for (int i = 0; i < Ranks.Count; i++) { for (int j = 0; j < Ranks[i].Members.Count; j++) { if ((Ranks[i].Members[j].Player != null) && (Ranks[i].Members[j].Player != Member.Player)) { player = (PlayerObject)Ranks[i].Members[j].Player; player.Enqueue(new ServerPackets.GuildMemberChange() { Name = Member.name, Status = (byte)5, RankIndex = (byte)MemberRank.Index }); player.GuildMembersChanged = true; } } } return(true); }
public bool ChangeRank(PlayerObject self, string memberName, byte rankIndex, string rankName = "Members") { if ((self.MyGuild != this) || (self.MyGuildRank == null)) { return(false); } if (rankIndex >= Ranks.Count) { return(false); } GuildMember Member = null; GuildRank MemberRank = null; for (int i = 0; i < Ranks.Count; i++) { for (int j = 0; j < Ranks[i].Members.Count; j++) { if (Ranks[i].Members[j].name == memberName) { Member = Ranks[i].Members[j]; MemberRank = Ranks[i]; goto Found; } } } Found: if (Member == null) { return(false); } MirDatabase.CharacterInfo Character = Envir.GetCharacterInfo(memberName); if (Character == null) { return(false); } if ((rankIndex == 0) && (Character.Level < Settings.Guild_RequiredLevel)) { self.ReceiveChat(String.Format("A guild leader needs to be at least level {0}", Settings.Guild_RequiredLevel), ChatType.System); return(false); } if ((MemberRank.Index >= self.MyGuildRank.Index) && (self.MyGuildRank.Index != 0)) { return(false); } if (MemberRank.Index == 0) { if (MemberRank.Members.Count <= 2) { self.ReceiveChat("A guild needs at least 2 leaders.", ChatType.System); return(false); } for (int i = 0; i < MemberRank.Members.Count; i++) { if ((MemberRank.Members[i].Player != null) && (MemberRank.Members[i] != Member)) { goto AllOk; } } self.ReceiveChat("You need at least 1 leader online.", ChatType.System); return(false); } AllOk: Ranks[rankIndex].Members.Add(Member); MemberRank.Members.Remove(Member); MemberRank = Ranks[rankIndex]; List <GuildRank> NewRankList = new List <GuildRank> { Ranks[rankIndex] }; NeedSave = true; PlayerObject player = (PlayerObject)Member.Player; if (player != null) { player.MyGuildRank = Ranks[rankIndex]; player.Enqueue(new ServerPackets.GuildMemberChange() { Name = self.Info.Name, Status = (byte)8, Ranks = NewRankList }); player.BroadcastInfo(); } for (int i = 0; i < Ranks.Count; i++) { for (int j = 0; j < Ranks[i].Members.Count; j++) { if ((Ranks[i].Members[j].Player != null) && (Ranks[i].Members[j].Player != Member.Player)) { player = (PlayerObject)Ranks[i].Members[j].Player; player.Enqueue(new ServerPackets.GuildMemberChange() { Name = Member.name, Status = (byte)5, RankIndex = (byte)MemberRank.Index }); player.GuildMembersChanged = true; } } } return(true); }