public void SetState(MinosStates newState) { currentState = newState; }
void ResetMinos() { transform.position = startPos; currentState = MinosStates.WALK; //_velocity = 0.0f; }
public void EnemyInRange() { currentState = MinosStates.ENRAGED; }
public void SetState(MinosStates newState) { currentState = newState; }
void ResetMinos() { transform.position = startPos; currentState = MinosStates.WALK; //_velocity = 0.0f; }
public void EnemyInRange() { currentState = MinosStates.ENRAGED; }