Esempio n. 1
0
        public static void DoRadialMinorBreakableBreak(Vector3 position, float radius)
        {
            float num = radius * radius;
            List <MinorBreakable> allMinorBreakables = StaticReferenceManager.AllMinorBreakables;

            if (allMinorBreakables != null)
            {
                for (int i = 0; i < allMinorBreakables.Count; i++)
                {
                    MinorBreakable minorBreakable = allMinorBreakables[i];
                    if (minorBreakable)
                    {
                        if (!minorBreakable.resistsExplosions)
                        {
                            if (!minorBreakable.OnlyBrokenByCode)
                            {
                                Vector2 vector = minorBreakable.CenterPoint - position.XY();
                                if (vector.sqrMagnitude < num)
                                {
                                    minorBreakable.Break(vector.normalized);
                                }
                            }
                        }
                    }
                }
            }
        }
            private IEnumerator BreakBarrel(MinorBreakable breakable)
            {
                yield return(new WaitForSeconds(15f));

                breakable.Break();
                yield break;
            }
Esempio n. 3
0
 public void Update()
 {
     if (m_WasKicked)
     {
         if (GetAbsoluteParentRoom() == null)
         {
             m_WasKicked           = false;
             willDefinitelyExplode = true;
             SelfDestructOnKick();
         }
         FlippableCover m_Table = GetComponent <FlippableCover>();
         if (m_Table)
         {
             if (m_Table.IsBroken)
             {
                 m_WasKicked           = false;
                 willDefinitelyExplode = true;
                 SelfDestructOnKick();
             }
         }
     }
     if (m_shouldDisplayOutline)
     {
         int num;
         DungeonData.Direction inverseDirection = DungeonData.GetInverseDirection(DungeonData.GetDirectionFromIntVector2(GetFlipDirection(m_lastInteractingPlayer.specRigidbody, out num)));
         if (inverseDirection != m_lastOutlineDirection || sprite.spriteId != m_lastSpriteId)
         {
             SpriteOutlineManager.RemoveOutlineFromSprite(sprite, false);
             SpriteOutlineManager.AddSingleOutlineToSprite <tk2dSprite>(sprite, DungeonData.GetIntVector2FromDirection(inverseDirection), Color.white, 0.25f, 0f);
         }
         m_lastOutlineDirection = inverseDirection;
         m_lastSpriteId         = sprite.spriteId;
     }
     if (leavesGoopTrail && specRigidbody.Velocity.magnitude > 0.1f)
     {
         m_goopElapsed += BraveTime.DeltaTime;
         if (m_goopElapsed > goopFrequency)
         {
             m_goopElapsed -= BraveTime.DeltaTime;
             if (m_goopManager == null)
             {
                 m_goopManager = DeadlyDeadlyGoopManager.GetGoopManagerForGoopType(goopType);
             }
             m_goopManager.AddGoopCircle(sprite.WorldCenter, goopRadius + 0.1f, -1, false, -1);
         }
         if (AllowTopWallTraversal && GameManager.Instance.Dungeon.data.CheckInBoundsAndValid(sprite.WorldCenter.ToIntVector2(VectorConversions.Floor)) && GameManager.Instance.Dungeon.data[sprite.WorldCenter.ToIntVector2(VectorConversions.Floor)].IsFireplaceCell)
         {
             MinorBreakable component = GetComponent <MinorBreakable>();
             if (component && !component.IsBroken)
             {
                 component.Break(Vector2.zero);
                 GameStatsManager.Instance.SetFlag(GungeonFlags.FLAG_ROLLED_BARREL_INTO_FIREPLACE, true);
             }
         }
     }
 }
        private IEnumerator HandleShatter(PlayerController interactor, bool skipInitialWait = false)
        {
            if (!skipInitialWait)
            {
                yield return(new WaitForSeconds(0.5f));
            }
            if (this)
            {
                AkSoundEngine.PostEvent("Play_OBJ_crystal_shatter_01", gameObject);
                AkSoundEngine.PostEvent("Play_OBJ_pot_shatter_01", gameObject);
                AkSoundEngine.PostEvent("Play_OBJ_glass_shatter_01", gameObject);
            }
            StatModifier curse = new StatModifier();

            curse.statToBoost = PlayerStats.StatType.Curse;
            curse.amount      = CURSE_EXPOSED;
            curse.modifyType  = StatModifier.ModifyMethod.ADDITIVE;
            if (!interactor)
            {
                interactor = GameManager.Instance.PrimaryPlayer;
            }
            if (interactor)
            {
                interactor.ownerlessStatModifiers.Add(curse);
                interactor.stats.RecalculateStats(interactor, false, false);
            }
            MinorBreakable childBreakable = GetComponentInChildren <MinorBreakable>();

            if (childBreakable)
            {
                childBreakable.Break();
                while (childBreakable)
                {
                    yield return(null);
                }
            }
            tk2dSpriteAnimator eyeBall = GetComponentInChildren <tk2dSpriteAnimator>();

            if (eyeBall)
            {
                eyeBall.Play("haunted_mirror_eye");
            }
            if (ShatterSystem)
            {
                ShatterSystem.SetActive(true);
            }
            yield return(new WaitForSeconds(2.5f));

            if (ShatterSystem)
            {
                ShatterSystem.GetComponent <ParticleSystem>().Pause(false);
            }
            yield break;
        }
Esempio n. 5
0
        private void OnPreCollision(SpeculativeRigidbody myRigidbody, PixelCollider myPixelCollider, SpeculativeRigidbody otherRigidbody, PixelCollider otherPixelCollider)
        {
            MinorBreakable component = otherRigidbody.GetComponent <MinorBreakable>();

            if (component && !component.onlyVulnerableToGunfire && !component.IsBig)
            {
                component.Break(specRigidbody.Velocity);
                PhysicsEngine.SkipCollision = true;
            }
            if (otherRigidbody && otherRigidbody.aiActor && !otherRigidbody.aiActor.IsNormalEnemy)
            {
                PhysicsEngine.SkipCollision = true;
            }
        }
Esempio n. 6
0
        private void OnPlayerCollision(CollisionData rigidbodyCollision)
        {
            PlayerController component = rigidbodyCollision.OtherRigidbody.GetComponent <PlayerController>();

            if (RollingDestroysSafely && component != null && component.IsDodgeRolling)
            {
                MinorBreakable component2 = GetComponent <MinorBreakable>();
                component2.destroyOnBreak      = true;
                component2.makeParallelOnBreak = false;
                if (hasRollingAnimations)
                {
                    component2.breakAnimName = RollingBreakAnim;
                }
                component2.explodesOnBreak = false;
                component2.Break(-rigidbodyCollision.Normal);
            }
        }
Esempio n. 7
0
        private void SuckPots()
        {
            List <MinorBreakable> allMinorBreakables = StaticReferenceManager.AllMinorBreakables;

            for (int k = allMinorBreakables.Count - 1; k >= 0; k--)
            {
                MinorBreakable minorBreakable = allMinorBreakables[k];
                if (minorBreakable && minorBreakable.specRigidbody)
                {
                    if (!minorBreakable.IsBroken && minorBreakable.sprite)
                    {
                        Vector2 vector = minorBreakable.sprite.WorldCenter - this.m_owner.sprite.WorldCenter;
                        bool    flag   = (vector.sqrMagnitude < (6 * 6));
                        if (flag)
                        {
                            GameManager.Instance.Dungeon.StartCoroutine(this.HandlePotSuck(minorBreakable));
                            minorBreakable.Break();
                        }
                    }
                }
            }
        }
        protected SpeculativeRigidbody IterativeRaycast(Vector2 rayOrigin, Vector2 rayDirection, float rayDistance, int collisionMask, SpeculativeRigidbody ignoreRigidbody)
        {
            int           num = 0;
            RaycastResult raycastResult;

            while (PhysicsEngine.Instance.Raycast(rayOrigin, rayDirection, rayDistance, out raycastResult, true, true, collisionMask, new CollisionLayer?(CollisionLayer.Projectile), false, null, ignoreRigidbody))
            {
                num++;
                SpeculativeRigidbody speculativeRigidbody = raycastResult.SpeculativeRigidbody;
                if (num < 3 && speculativeRigidbody != null)
                {
                    MinorBreakable component = speculativeRigidbody.GetComponent <MinorBreakable>();
                    if (component != null)
                    {
                        component.Break(rayDirection.normalized * 3f);
                        RaycastResult.Pool.Free(ref raycastResult);
                        continue;
                    }
                }
                RaycastResult.Pool.Free(ref raycastResult);
                return(speculativeRigidbody);
            }
            return(null);
        }
Esempio n. 9
0
        private static void HandleHeroSwordSlash(List <SpeculativeRigidbody> alreadyHit, Vector2 arcOrigin, float slashAngle, int slashId, PlayerController owner, ProjInteractMode intmode, float damageToDeal, float enemyKnockback, List <GameActorEffect> statusEffects, float jammedDMGMult, float bossDMGMult, float slashRange, float slashDimensions)
        {
            ReadOnlyCollection <Projectile> allProjectiles2 = StaticReferenceManager.AllProjectiles;

            for (int j = allProjectiles2.Count - 1; j >= 0; j--)
            {
                Projectile projectile2 = allProjectiles2[j];
                if (ProjectileIsValid(projectile2))
                {
                    Vector2 projectileCenter = projectile2.sprite.WorldCenter;
                    if (ObjectWasHitBySlash(projectileCenter, arcOrigin, slashAngle, slashRange, slashDimensions))
                    {
                        if (intmode != ProjInteractMode.IGNORE || projectile2.collidesWithProjectiles)
                        {
                            if (intmode == ProjInteractMode.DESTROY || intmode == ProjInteractMode.IGNORE)
                            {
                                projectile2.DieInAir(false, true, true, true);
                            }
                            else if (intmode == ProjInteractMode.REFLECT)
                            {
                                if (projectile2.LastReflectedSlashId != slashId)
                                {
                                    PassiveReflectItem.ReflectBullet(projectile2, true, owner, 2f, 1f, 1f, 0f);
                                    projectile2.LastReflectedSlashId = slashId;
                                }
                            }
                        }
                    }
                }
            }
            DealDamageToEnemiesInArc(owner, arcOrigin, slashAngle, slashRange, damageToDeal, enemyKnockback, statusEffects, jammedDMGMult, bossDMGMult, slashDimensions, alreadyHit);

            List <MinorBreakable> allMinorBreakables = StaticReferenceManager.AllMinorBreakables;

            for (int k = allMinorBreakables.Count - 1; k >= 0; k--)
            {
                MinorBreakable minorBreakable = allMinorBreakables[k];
                if (minorBreakable && minorBreakable.specRigidbody)
                {
                    if (!minorBreakable.IsBroken && minorBreakable.sprite)
                    {
                        if (ObjectWasHitBySlash(minorBreakable.sprite.WorldCenter, arcOrigin, slashAngle, slashRange, slashDimensions))
                        {
                            minorBreakable.Break();
                        }
                    }
                }
            }
            List <MajorBreakable> allMajorBreakables = StaticReferenceManager.AllMajorBreakables;

            for (int l = allMajorBreakables.Count - 1; l >= 0; l--)
            {
                MajorBreakable majorBreakable = allMajorBreakables[l];
                if (majorBreakable && majorBreakable.specRigidbody)
                {
                    if (!alreadyHit.Contains(majorBreakable.specRigidbody))
                    {
                        if (!majorBreakable.IsSecretDoor && !majorBreakable.IsDestroyed)
                        {
                            if (ObjectWasHitBySlash(majorBreakable.specRigidbody.UnitCenter, arcOrigin, slashAngle, slashRange, slashDimensions))
                            {
                                float num9 = damageToDeal;
                                if (majorBreakable.healthHaver)
                                {
                                    num9 *= 0.2f;
                                }
                                majorBreakable.ApplyDamage(num9, majorBreakable.specRigidbody.UnitCenter - arcOrigin, false, false, false);
                                alreadyHit.Add(majorBreakable.specRigidbody);
                            }
                        }
                    }
                }
            }
        }
        private static void HandleHeroSwordSlash(List <SpeculativeRigidbody> alreadyHit, Vector2 arcOrigin, float slashAngle, int slashId, GameActor owner, SlashData slashParameters)
        {
            float degreesOfSlash = slashParameters.slashDegrees;
            float slashRange     = slashParameters.slashRange;



            ReadOnlyCollection <Projectile> allProjectiles2 = StaticReferenceManager.AllProjectiles;

            for (int j = allProjectiles2.Count - 1; j >= 0; j--)
            {
                Projectile projectile2 = allProjectiles2[j];
                if (ProjectileIsValid(projectile2, owner))
                {
                    Vector2 projectileCenter = projectile2.sprite.WorldCenter;
                    if (ObjectWasHitBySlash(projectileCenter, arcOrigin, slashAngle, slashRange, degreesOfSlash))
                    {
                        if (slashParameters.OnHitBullet != null)
                        {
                            slashParameters.OnHitBullet(projectile2);
                        }
                        if (slashParameters.projInteractMode != ProjInteractMode.IGNORE || projectile2.collidesWithProjectiles)
                        {
                            if (slashParameters.projInteractMode == ProjInteractMode.DESTROY || slashParameters.projInteractMode == ProjInteractMode.IGNORE)
                            {
                                projectile2.DieInAir(false, true, true, true);
                            }
                            else if (slashParameters.projInteractMode == ProjInteractMode.REFLECT || slashParameters.projInteractMode == ProjInteractMode.REFLECTANDPOSTPROCESS)
                            {
                                if (projectile2.Owner != null && projectile2.LastReflectedSlashId != slashId)
                                {
                                    projectile2.ReflectBullet(true, owner, 5, (slashParameters.projInteractMode == ProjInteractMode.REFLECTANDPOSTPROCESS), 1, 5, 0, null);
                                    projectile2.LastReflectedSlashId = slashId;
                                }
                            }
                        }
                    }
                }
            }
            DealDamageToEnemiesInArc(owner, arcOrigin, slashAngle, slashRange, slashParameters, alreadyHit);

            if (slashParameters.damagesBreakables)
            {
                List <MinorBreakable> allMinorBreakables = StaticReferenceManager.AllMinorBreakables;
                for (int k = allMinorBreakables.Count - 1; k >= 0; k--)
                {
                    MinorBreakable minorBreakable = allMinorBreakables[k];
                    if (minorBreakable && minorBreakable.specRigidbody)
                    {
                        if (!minorBreakable.IsBroken && minorBreakable.sprite)
                        {
                            if (ObjectWasHitBySlash(minorBreakable.sprite.WorldCenter, arcOrigin, slashAngle, slashRange, degreesOfSlash))
                            {
                                if (slashParameters.OnHitMinorBreakable != null)
                                {
                                    slashParameters.OnHitMinorBreakable(minorBreakable);
                                }
                                minorBreakable.Break();
                            }
                        }
                    }
                }
                List <MajorBreakable> allMajorBreakables = StaticReferenceManager.AllMajorBreakables;
                for (int l = allMajorBreakables.Count - 1; l >= 0; l--)
                {
                    MajorBreakable majorBreakable = allMajorBreakables[l];
                    if (majorBreakable && majorBreakable.specRigidbody)
                    {
                        if (!alreadyHit.Contains(majorBreakable.specRigidbody))
                        {
                            if (!majorBreakable.IsSecretDoor && !majorBreakable.IsDestroyed)
                            {
                                if (ObjectWasHitBySlash(majorBreakable.specRigidbody.UnitCenter, arcOrigin, slashAngle, slashRange, degreesOfSlash))
                                {
                                    float num9 = slashParameters.damage;
                                    if (majorBreakable.healthHaver)
                                    {
                                        num9 *= 0.2f;
                                    }
                                    if (slashParameters.OnHitMajorBreakable != null)
                                    {
                                        slashParameters.OnHitMajorBreakable(majorBreakable);
                                    }
                                    majorBreakable.ApplyDamage(num9, majorBreakable.specRigidbody.UnitCenter - arcOrigin, false, false, false);
                                    alreadyHit.Add(majorBreakable.specRigidbody);
                                }
                            }
                        }
                    }
                }
            }
        }
Esempio n. 11
0
        private IEnumerator HandleExplosion(Vector3 position, ExplosionData data, Vector2 sourceNormal, Action onExplosionBegin, bool ignoreQueues, CoreDamageTypes damageTypes, bool ignoreDamageCaps)
        {
            if (data.usesComprehensiveDelay)
            {
                yield return(new WaitForSeconds(data.comprehensiveDelay));
            }
            Exploder.OnExplosionTriggered?.Invoke();
            bool addFireGoop       = (damageTypes | CoreDamageTypes.Fire) == damageTypes;
            bool addFreezeGoop     = (damageTypes | CoreDamageTypes.Ice) == damageTypes;
            bool addPoisonGoop     = (damageTypes | CoreDamageTypes.Poison) == damageTypes;
            bool isFreezeExplosion = data.isFreezeExplosion;

            if (!data.isFreezeExplosion && addFreezeGoop)
            {
                isFreezeExplosion = true;
                data.freezeRadius = data.damageRadius;
                data.freezeEffect = GameManager.Instance.Dungeon.sharedSettingsPrefab.DefaultFreezeExplosionEffect;
            }
            // Be sure to use a clone of ExplosionManager for this else explosion queueing breaks! //
            // (it won't let you use ExplosionManager's original code on a new Exploder class normally. ;) - [Apache Thunder] //
            if (!ignoreQueues)
            {
                ChaosExplosionManager.Instance.Queue(this);
                while (!ChaosExplosionManager.Instance.IsExploderReady(this))
                {
                    yield return(null);
                }
                ChaosExplosionManager.Instance.Dequeue();
                if (ChaosExplosionManager.Instance.QueueCount == 0)
                {
                    ChaosExplosionManager.Instance.StartCoroutine(HandleCurrentExplosionNotification(0.5f));
                }
            }
            onExplosionBegin?.Invoke();
            float damageRadius            = data.GetDefinedDamageRadius();
            float pushSqrRadius           = data.pushRadius * data.pushRadius;
            float bulletDeletionSqrRadius = damageRadius * damageRadius;

            if (addFreezeGoop)
            {
                DeadlyDeadlyGoopManager.GetGoopManagerForGoopType(GameManager.Instance.Dungeon.sharedSettingsPrefab.DefaultFreezeGoop).TimedAddGoopCircle(position.XY(), damageRadius, 0.5f, false);
                DeadlyDeadlyGoopManager.FreezeGoopsCircle(position.XY(), damageRadius);
            }
            if (addFireGoop)
            {
                DeadlyDeadlyGoopManager.GetGoopManagerForGoopType(GameManager.Instance.Dungeon.sharedSettingsPrefab.DefaultFireGoop).TimedAddGoopCircle(position.XY(), damageRadius, 0.5f, false);
            }
            if (addPoisonGoop)
            {
                DeadlyDeadlyGoopManager.GetGoopManagerForGoopType(GameManager.Instance.Dungeon.sharedSettingsPrefab.DefaultPoisonGoop).TimedAddGoopCircle(position.XY(), damageRadius, 0.5f, false);
            }
            if (!isFreezeExplosion)
            {
                DeadlyDeadlyGoopManager.IgniteGoopsCircle(position.XY(), damageRadius);
            }
            if (data.effect)
            {
                GameObject gameObject;
                if (data.effect.GetComponent <ParticleSystem>() != null || data.effect.GetComponentInChildren <ParticleSystem>() != null)
                {
                    gameObject = SpawnManager.SpawnVFX(data.effect, position, Quaternion.identity);
                }
                else
                {
                    gameObject = SpawnManager.SpawnVFX(data.effect, position, Quaternion.identity);
                }
                if (data.rotateEffectToNormal && gameObject)
                {
                    gameObject.transform.rotation = Quaternion.Euler(0f, 0f, sourceNormal.ToAngle());
                }
                tk2dBaseSprite component = gameObject.GetComponent <tk2dBaseSprite>();
                if (component)
                {
                    component.HeightOffGround += UnityEngine.Random.Range(-0.1f, 0.2f);
                    component.UpdateZDepth();
                }
                ExplosionDebrisLauncher[] componentsInChildren = gameObject.GetComponentsInChildren <ExplosionDebrisLauncher>();
                Vector3    position2   = gameObject.transform.position.WithZ(gameObject.transform.position.y);
                GameObject gameObject2 = new GameObject("SoundSource");
                gameObject2.transform.position = position2;
                if (data.playDefaultSFX)
                {
                    AkSoundEngine.PostEvent("Play_WPN_grenade_blast_01", gameObject2);
                }
                Destroy(gameObject2, 5f);
                for (int i = 0; i < componentsInChildren.Length; i++)
                {
                    if (componentsInChildren[i])
                    {
                        if (sourceNormal == Vector2.zero)
                        {
                            componentsInChildren[i].Launch();
                        }
                        else
                        {
                            componentsInChildren[i].Launch(sourceNormal);
                        }
                    }
                }
                if (gameObject)
                {
                    Transform transform = gameObject.transform.Find("scorch");
                    if (transform)
                    {
                        transform.gameObject.SetLayerRecursively(LayerMask.NameToLayer("BG_Critical"));
                    }
                }
                if (data.doExplosionRing)
                {
                }
            }
            yield return(new WaitForSeconds(data.explosionDelay));

            List <HealthHaver> allHealth = StaticReferenceManager.AllHealthHavers;

            if (allHealth != null && (data.doDamage || data.doForce))
            {
                for (int j = 0; j < allHealth.Count; j++)
                {
                    HealthHaver healthHaver = allHealth[j];
                    if (healthHaver)
                    {
                        if (healthHaver && healthHaver.aiActor)
                        {
                            if (!healthHaver.aiActor.HasBeenEngaged)
                            {
                                goto IL_A82;
                            }
                            if (healthHaver.aiActor.CompanionOwner && data.damageToPlayer == 0f)
                            {
                                goto IL_A82;
                            }
                        }
                        if (!data.ignoreList.Contains(healthHaver.specRigidbody))
                        {
                            if (position.GetAbsoluteRoom() == allHealth[j].transform.position.GetAbsoluteRoom())
                            {
                                for (int k = 0; k < healthHaver.NumBodyRigidbodies; k++)
                                {
                                    SpeculativeRigidbody bodyRigidbody    = healthHaver.GetBodyRigidbody(k);
                                    PlayerController     playerController = (!bodyRigidbody) ? null : (bodyRigidbody.gameActor as PlayerController);
                                    Vector2 a      = healthHaver.transform.position.XY();
                                    Vector2 vector = a - position.XY();
                                    bool    flag   = false;
                                    float   num;
                                    if (bodyRigidbody.HitboxPixelCollider != null)
                                    {
                                        a      = bodyRigidbody.HitboxPixelCollider.UnitCenter;
                                        vector = a - position.XY();
                                        num    = BraveMathCollege.DistToRectangle(position.XY(), bodyRigidbody.HitboxPixelCollider.UnitBottomLeft, bodyRigidbody.HitboxPixelCollider.UnitDimensions);
                                    }
                                    else
                                    {
                                        a      = healthHaver.transform.position.XY();
                                        vector = a - position.XY();
                                        num    = vector.magnitude;
                                    }
                                    if (!playerController || ((!data.doDamage || num >= damageRadius) && (!isFreezeExplosion || num >= data.freezeRadius) && (!data.doForce || num >= data.pushRadius)) || !IsPlayerBlockedByWall(playerController, position))
                                    {
                                        if (playerController)
                                        {
                                            if (!bodyRigidbody.CollideWithOthers)
                                            {
                                                goto IL_A6E;
                                            }
                                            if (playerController.DodgeRollIsBlink && playerController.IsDodgeRolling)
                                            {
                                                goto IL_A6E;
                                            }
                                        }
                                        if (data.doDamage && num < damageRadius)
                                        {
                                            if (playerController)
                                            {
                                                bool flag2 = true;
                                                if (PassiveItem.ActiveFlagItems.ContainsKey(playerController) && PassiveItem.ActiveFlagItems[playerController].ContainsKey(typeof(HelmetItem)) && num > damageRadius * HelmetItem.EXPLOSION_RADIUS_MULTIPLIER)
                                                {
                                                    flag2 = false;
                                                }
                                                if (flag2 && !playerController.IsEthereal)
                                                {
                                                    HealthHaver     healthHaver2   = healthHaver;
                                                    float           damage         = data.damageToPlayer;
                                                    Vector2         direction      = vector;
                                                    string          enemiesString  = StringTableManager.GetEnemiesString("#EXPLOSION", -1);
                                                    CoreDamageTypes damageTypes2   = CoreDamageTypes.None;
                                                    DamageCategory  damageCategory = DamageCategory.Normal;
                                                    healthHaver2.ApplyDamage(damage, direction, enemiesString, damageTypes2, damageCategory, false, null, ignoreDamageCaps);
                                                }
                                            }
                                            else
                                            {
                                                HealthHaver     healthHaver3   = healthHaver;
                                                float           damage         = data.damage;
                                                Vector2         direction      = vector;
                                                string          enemiesString  = StringTableManager.GetEnemiesString("#EXPLOSION", -1);
                                                CoreDamageTypes damageTypes2   = CoreDamageTypes.None;
                                                DamageCategory  damageCategory = DamageCategory.Normal;
                                                healthHaver3.ApplyDamage(damage, direction, enemiesString, damageTypes2, damageCategory, false, null, ignoreDamageCaps);
                                                if (data.IsChandelierExplosion && (!healthHaver || healthHaver.healthHaver.IsDead))
                                                {
                                                    GameStatsManager.Instance.RegisterStatChange(TrackedStats.ENEMIES_KILLED_WITH_CHANDELIERS, 1f);
                                                }
                                            }
                                            flag = true;
                                        }
                                        if (isFreezeExplosion && num < data.freezeRadius)
                                        {
                                            if (healthHaver && healthHaver.gameActor != null && !healthHaver.IsDead && (!healthHaver.aiActor || !healthHaver.aiActor.IsGone))
                                            {
                                                healthHaver.gameActor.ApplyEffect(data.freezeEffect, 1f, null);
                                            }
                                            flag = true;
                                        }
                                        if (data.doForce && num < data.pushRadius)
                                        {
                                            KnockbackDoer knockbackDoer = healthHaver.knockbackDoer;
                                            if (knockbackDoer)
                                            {
                                                float num2 = 1f - num / data.pushRadius;
                                                if (data.preventPlayerForce && healthHaver.GetComponent <PlayerController>())
                                                {
                                                    num2 = 0f;
                                                }
                                                knockbackDoer.ApplyKnockback(vector.normalized, num2 * data.force, false);
                                            }
                                            flag = true;
                                        }
                                        if (flag)
                                        {
                                            break;
                                        }
                                    }
                                    IL_A6E :;
                                }
                            }
                        }
                    }
                    IL_A82 :;
                }
            }
            List <MinorBreakable> allBreakables = StaticReferenceManager.AllMinorBreakables;

            if (allBreakables != null)
            {
                for (int l = 0; l < allBreakables.Count; l++)
                {
                    MinorBreakable minorBreakable = allBreakables[l];
                    if (minorBreakable)
                    {
                        if (!minorBreakable.resistsExplosions)
                        {
                            if (!minorBreakable.OnlyBrokenByCode)
                            {
                                Vector2 vector2 = minorBreakable.CenterPoint - position.XY();
                                if (vector2.sqrMagnitude < pushSqrRadius)
                                {
                                    minorBreakable.Break(vector2.normalized);
                                }
                            }
                        }
                    }
                }
            }
            if (data.doDestroyProjectiles)
            {
                float            duration         = 0.2f;
                PlayerController bestActivePlayer = GameManager.Instance.BestActivePlayer;
                if (bestActivePlayer && bestActivePlayer.CurrentRoom != null && bestActivePlayer.CurrentRoom.area != null && bestActivePlayer.CurrentRoom.area.PrototypeRoomCategory == PrototypeDungeonRoom.RoomCategory.BOSS)
                {
                    duration = 0.035f;
                }
                GameManager.Instance.Dungeon.StartCoroutine(HandleBulletDeletionFrames(position, bulletDeletionSqrRadius, duration));
            }
            if (data.doDamage || data.breakSecretWalls)
            {
                List <MajorBreakable> allMajorBreakables = StaticReferenceManager.AllMajorBreakables;
                if (allMajorBreakables != null)
                {
                    for (int m = 0; m < allMajorBreakables.Count; m++)
                    {
                        MajorBreakable majorBreakable = allMajorBreakables[m];
                        if (majorBreakable)
                        {
                            if (majorBreakable.enabled)
                            {
                                if (!majorBreakable.IgnoreExplosions)
                                {
                                    Vector2 sourceDirection = majorBreakable.CenterPoint - position.XY();
                                    if (sourceDirection.sqrMagnitude < pushSqrRadius && (!majorBreakable.IsSecretDoor || !data.forcePreventSecretWallDamage))
                                    {
                                        if (data.doDamage)
                                        {
                                            majorBreakable.ApplyDamage(data.damage, sourceDirection, false, true, false);
                                        }
                                        if (data.breakSecretWalls && majorBreakable.IsSecretDoor)
                                        {
                                            StaticReferenceManager.AllMajorBreakables[m].ApplyDamage(1E+10f, Vector2.zero, false, true, true);
                                            StaticReferenceManager.AllMajorBreakables[m].ApplyDamage(1E+10f, Vector2.zero, false, true, true);
                                            StaticReferenceManager.AllMajorBreakables[m].ApplyDamage(1E+10f, Vector2.zero, false, true, true);
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
            if (data.doForce)
            {
                Exploder.DoRadialPush(position, data.debrisForce, data.pushRadius);
            }
            if (data.doScreenShake && GameManager.Instance.MainCameraController != null)
            {
                GameManager.Instance.MainCameraController.DoScreenShake(data.ss, new Vector2?(position), false);
            }
            if (data.doStickyFriction && GameManager.Instance.MainCameraController != null)
            {
                StickyFrictionManager.Instance.RegisterExplosionStickyFriction();
            }
            for (int n = 0; n < StaticReferenceManager.AllRatTrapdoors.Count; n++)
            {
                if (StaticReferenceManager.AllRatTrapdoors[n])
                {
                    StaticReferenceManager.AllRatTrapdoors[n].OnNearbyExplosion(position);
                }
            }
            Destroy(this.gameObject);
            yield break;
        }