private void TurnStateCheck() { Debug.Log("Changed to: " + currentTurn); switch (currentTurn) { case Turns.PickCommandCard: break; case Turns.PlayCommandLine: break; case Turns.MinionMove: minionMan.MinionMove(); break; case Turns.MinionSpawn: minionMan.MinionSpawn(); break; case Turns.MinionAttack: minionMan.MinionAttack(); break; } }