Esempio n. 1
0
    void setCameraMode(MinimapMode mode)
    {
        _mode = mode;
        switch (mode)
        {
        case MinimapMode.FOLLOW_PLAYER:
            GetComponent <Camera>().orthographicSize = 65;
            transform.position = new Vector3(_player.transform.position.x, _cameraHeight, _player.transform.position.z);
            _player.transform.GetChild(0).localScale = new Vector3(3, 1, 3);
            break;

        case MinimapMode.VIEW_ALL:
            transform.position = new Vector3(10, _cameraHeight, 5);
            _player.transform.GetChild(0).localScale = new Vector3(7, 1, 7);
            GetComponent <Camera>().orthographicSize = 200;
            break;
        }
    }
Esempio n. 2
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 public void Start()
 {
     this.CurrentMode = MinimapMode.Heightmap;
 }
Esempio n. 3
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 public void setModeFromDropdown(int option_index)
 {
     CurrentMode = (MinimapMode) System.Enum.GetValues(typeof(MinimapMode)).GetValue(option_index);
 }
Esempio n. 4
0
    private void OnGUI()
    {
        scrollviewPos = EditorGUILayout.BeginScrollView(scrollviewPos);

        style            = new GUIStyle(EditorStyles.largeLabel);
        style.fontStyle  = FontStyle.Bold;
        style.fixedWidth = 120;


        GUILayout.BeginHorizontal();
        GUILayout.FlexibleSpace();
        GUILayout.Label("Canvas options", style);
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();

        GUILayout.Space(10);

        createCanvas = EditorGUILayout.Toggle("Create new canvas", createCanvas);
        if (createCanvas)
        {
            GUILayout.Space(5);
            style            = new GUIStyle(EditorStyles.foldoutHeader);
            style.fixedWidth = 185;
            style.fontStyle  = FontStyle.Bold;
            canvasFoldOut    = EditorGUILayout.Foldout(canvasFoldOut, "Canvas advanced options", true, style);
            if (canvasFoldOut)
            {
                CanvasOptions();
                GUILayout.Space(5);
            }
        }

        style            = new GUIStyle(EditorStyles.largeLabel);
        style.fontStyle  = FontStyle.Bold;
        style.fixedWidth = 120;

        GUILayout.BeginHorizontal();
        GUILayout.FlexibleSpace();
        GUILayout.Label("Minimap options", style);
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();

        GUILayout.Space(15);


        minimapMode = (MinimapMode)EditorGUILayout.EnumPopup("minimap version", minimapMode);

        switch (minimapMode)
        {
        case MinimapMode.CAMERA_RENDER:
            createCamera = EditorGUILayout.Toggle("Create camera?", createCamera);
            if (createCamera)
            {
                cameraProjection = (CameraProjectionType)EditorGUILayout.EnumPopup("Projection", cameraProjection);

                //define culling mask

                if (cameraProjection == CameraProjectionType.Orthographic)
                {
                    //define size
                }
                else
                {
                    //define fov
                }
            }
            break;

        case MinimapMode.CUSTOM_TEXTURE:
            CustomTexture = (Sprite)EditorGUILayout.ObjectField("Map texture", CustomTexture, typeof(Sprite), false);
            break;
        }

        //list of custom waypoints to show on map.

        //image for player

        //show icons on border?

        //compass

        //minimap position
        //minimap size

        //border?
        //custom border?

        //Create radar button
        CreateButton();

        EditorGUILayout.EndScrollView();
    }