public void Awake() { _aStarController = GetComponent <MinimapController_Tile>(); _renderRoot = new GameObject(); _renderRoot.name = "(MiniMap) Tile A* Render Root"; _renderRoot.transform.SetParent(this.transform); _renderRoot.transform.localPosition = new Vector3(0, 105, 100); _rTiles = null; _pathRenderer = null; }
public void Awake() { tileMap = new TileMap(); _renderer = GetComponent <TileMapRenderer>(); _aStarControllerTile = GetComponent <MinimapController_Tile>(); _aStarControllerWaypoint = GetComponent <MinimapController_Waypoint>(); _startPointGO = GameObject.Instantiate(startPointPrefab); _startPointGO.transform.SetParent(transform); _endPointGO = GameObject.Instantiate(endPointPrefab); _endPointGO.transform.SetParent(transform); _guiState = GUIState.Normal; _worldRep = WorldRepresenation.Tile; }