public void newMole()
 {
     GameObject o;
     if (Random.Range(0f, 10f) > 8f && GameObject.Find("151122_WhackAMole_Otter(Clone)") == null) o = GameObject.Instantiate(otterPrefab);
     else o = GameObject.Instantiate(molePrefab);
     o.transform.parent = transform;
     o.transform.localPosition =
         new Vector3(0,-1.2f,0);
     m = o.GetComponent<Minigame_WhackAMole_Mole>();
     m.hole = this;
     m.Init();
     taken = true;
     o.GetComponent<SpriteRenderer>().sortingOrder +=
         sortingOrder;
 }
Esempio n. 2
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    public void newMole()
    {
        GameObject o;

        if (Random.Range(0f, 10f) > 8f && GameObject.Find("151122_WhackAMole_Otter(Clone)") == null)
        {
            o = GameObject.Instantiate(otterPrefab);
        }
        else
        {
            o = GameObject.Instantiate(molePrefab);
        }
        o.transform.parent        = transform;
        o.transform.localPosition =
            new Vector3(0, -1.2f, 0);
        m      = o.GetComponent <Minigame_WhackAMole_Mole>();
        m.hole = this;
        m.Init();
        taken = true;
        o.GetComponent <SpriteRenderer>().sortingOrder +=
            sortingOrder;
    }