// Use this for initialization void Start() { for (int i = 0; i < 11; i++) { Minigame_BinarySet set = new Minigame_BinarySet(transform.Find("Main_Panel").Find("Screen").Find("BinarySets_Panel").GetChild(i).GetComponentInChildren <Text>()); binarySets.Add(set); } main_Panel = transform.Find("Main_Panel").gameObject; EndMinigame(); }
private void SetNew() { if (activeSet != null) { activeSet.SetActive(false); } activeSet = binarySets[Random.Range(0, binarySets.Count)]; activeSet.SetActive(true); currentDelay = Random.Range(changeDelayRange.x, changeDelayRange.y); delayCounter = 0.0f; }