Esempio n. 1
0
    public void ShowChallengeMsg(MinigameTypes type)
    {
        Hashtable msgOption = new Hashtable();

        switch (type)
        {
        case MinigameTypes.TriggerNinja:
            msgOption.Add(SpeechController.SpeechKeys.MessageText, Localization.Localize("MINIPET_GAMEMASTER_NINJA"));
            break;

        case MinigameTypes.Clinic:
            msgOption.Add(SpeechController.SpeechKeys.MessageText, Localization.Localize("MINIPET_GAMEMASTER_DOC"));
            break;

        case MinigameTypes.Memory:
            msgOption.Add(SpeechController.SpeechKeys.MessageText, Localization.Localize("MINIPET_GAMEMASTER_MEMORY"));
            break;

        case MinigameTypes.Runner:
            msgOption.Add(SpeechController.SpeechKeys.MessageText, Localization.Localize("MINIPET_GAMEMASTER_RUNNER"));
            break;

        case MinigameTypes.Shooter:
            msgOption.Add(SpeechController.SpeechKeys.MessageText, Localization.Localize("MINIPET_GAMEMASTER_SHOOTER"));
            break;
        }
        speechController.TalkMiniPet(msgOption);
    }
Esempio n. 2
0
    /// <summary>
    /// Meant to be called at the end of every minigame scene.
    /// </summary>
    private void EvaluateMinigameResults()
    {
        //Stop update calling
        doMinigameCountdown = false;

        if (myAudioSource == null)
        {
            myAudioSource = GetComponent <AudioSource>();
        }
        resultScreenHolder.ToggleResultsScreen(true);

        //Which minigame did we just complete?
        switch (curMinigame)
        {
        ///We should go here if we are re-entering the main scene.
        default:
            curMinigame = MinigameTypes.notMinigame;

            //Reset this bad boy
            curMinigameDuration = 0.0f;
            break;

        case (MinigameTypes.Dig):

            curScore = FindObjectOfType <DigController>().Digs;
            CheckScoreThreshold();
            ///
            break;

        case (MinigameTypes.ChaseTail):

            curScore = FindObjectOfType <Tailchase>().NumSpins;
            CheckScoreThreshold();

            break;

        case (MinigameTypes.chewMinigame):

            curScore = FindObjectOfType <Chew>().Score;
            CheckScoreThreshold();
            break;

        case (MinigameTypes.DDRfinalGame):
            curScore = FindObjectOfType <DDR>().curidx;
            CheckScoreThreshold();
            break;

        case (MinigameTypes.couchGame):

            //Invert this
            curScore = 3 - FindObjectOfType <WaitingGame>().FuckupCounter;
            if (null != GameObject.Find("StayCanvas"))
            {
                GameObject.Find("StayCanvas").SetActive(false);
            }
            CheckScoreThreshold();
            break;
        }
    }
Esempio n. 3
0
    /// <summary>
    /// Gets called when a button for minigame selection is called.
    ///
    /// Note that the int arg corresponds directly to Build order set in Unity Build settings.
    /// </summary>
    /// <param name="_minigameScene"></param>
    public void NotifyMinigameManagerOfNewMinigame(int _minigameScene)
    {
        switch (_minigameScene)
        {
        ///We should go here if we are re-entering the main scene.
        default:
            curMinigame = MinigameTypes.notMinigame;
            //Reset this bad boy
            curMinigameDuration = 0.0f;
            break;


        ///There's definitely better way to handle this lol.
        case (2):
            curMinigame         = MinigameTypes.Dig;
            curMinigameDuration = digMinigame.myDuration;
            //   curMediumThreshold = digMinigame.mehThreshold;
            curGoodDogThreshold      = digMinigame.goodDoggoThreshold;
            curBestestDoggoThreshold = digMinigame.bestDoggohreshold;
            break;


        case (3):
            curMinigame         = MinigameTypes.chewMinigame;
            curMinigameDuration = chewMinigame.myDuration;
            // curMediumThreshold = chewMinigame.mediumScoreThreshold;
            curGoodDogThreshold      = chewMinigame.goodDoggoThreshold;
            curBestestDoggoThreshold = chewMinigame.bestDoggohreshold;
            break;
        //case (3):
        //    curMinigame = MinigameTypes.ChaseTail;
        //    curMinigameDuration = chaseTailMinigame.myDuration;
        //    //  curMediumThreshold = chaseTailMinigame.mediumScoreThreshold;
        //    curGoodDogThreshold = chaseTailMinigame.goodDoggoThreshold;
        //    curBestestDoggoThreshold = chaseTailMinigame.bestDoggohreshold;

        //    break;
        case (4):
            curMinigame         = MinigameTypes.DDRfinalGame;
            curMinigameDuration = DDRminigame.myDuration;
            //  curMediumThreshold = chaseTailMinigame.mediumScoreThreshold;
            curGoodDogThreshold      = DDRminigame.goodDoggoThreshold;
            curBestestDoggoThreshold = DDRminigame.bestDoggohreshold;
            break;

        case (5):
            curMinigame         = MinigameTypes.couchGame;
            curMinigameDuration = CouchGame.myDuration;

            curGoodDogThreshold      = CouchGame.goodDoggoThreshold;
            curBestestDoggoThreshold = CouchGame.bestDoggohreshold;
            break;
        }

        // Debug.Log("MinigameLoopManager.NotifyMinigameGamaner reporting for duty. Current Minigame type: " + curMinigame);
    }
Esempio n. 4
0
        private static void IncomingHandler()
        {
            NetIncomingMessage incoming;

            while (IsRunning)
            {
                while ((incoming = client.ReadMessage()) != null)
                {
                    switch (incoming.MessageType)
                    {
                    case NetIncomingMessageType.Data:
                        PacketTypes val = (PacketTypes)incoming.ReadInt16();
                        Logger.WriteLine("Got new message: " + val.ToString());
                        if (val == PacketTypes.GETROOM)
                        {
                            UpdateRoom(incoming);
                        }
                        if (val == PacketTypes.MINIGAME)
                        {
                            MinigameTypes minigame = (MinigameTypes)incoming.ReadInt16();
                            switch (minigame)
                            {
                            case MinigameTypes.FlySwat: Room.GotoRoom(typeof(Game1.Minigames.FlySwat.FlySwat)); break;

                            case MinigameTypes.MainGame: Room.GotoRoom(typeof(Game1.Rooms.Room1)); break;

                            case MinigameTypes.FollowTheLeader: Room.GotoRoom(typeof(Game1.Minigames.FollowTheLeader.FollowTheLeader)); break;

                            case MinigameTypes.ClimbTheMountain: Room.GotoRoom(typeof(Game1.Minigames.ClimbTheMountain.ClimbTheMountain)); break;

                            case MinigameTypes.DinoCollectStuff: Room.GotoRoom(typeof(Game1.Minigames.DinoCollectStuff.DinoCollectStuff)); break;

                            case MinigameTypes.GameSelect: Room.GotoRoom(typeof(Game1.Rooms.MultiRandomGame)); break;

                            case MinigameTypes.TapWhite: Room.GotoRoom(typeof(Game1.Minigames.DontTapWhite.Donttapwhite)); break;

                            case MinigameTypes.Quiz: Room.GotoRoom(typeof(Game1.Minigames.Quiz.Quiz)); break;

                            default: Room.GotoRoom(typeof(Game1.Rooms.DebugRoom)); break;
                            }
                        }
                        if (handlers.ContainsKey(val))
                        {
                            handlers[val].Invoke(incoming);
                        }
                        break;

                    default:
                        break;
                    }
                }
                Thread.Sleep(10);
            }
            client.Disconnect("DOEI");
        }
Esempio n. 5
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    public static MinigameTypes GetMinigameTypeFromLocationId(string locationId)
    {
        PartitionLocationTypes partitionLocType = GetData(locationId).Attribute;

        if (partitionLocType == PartitionLocationTypes.Base)
        {
            // Not supported for parsing
            return(MinigameTypes.None);
        }
        else
        {
            // Parse convert string to another enum
            MinigameTypes minigameType = (MinigameTypes)Enum.Parse(typeof(MinigameTypes), partitionLocType.ToString());
            return(minigameType);
        }
    }
    private MiniPetGameMaster gameMasterScript;                 // Reference to minipet logic

    public void InitializeContent(string taskID, MinigameTypes type, MiniPetGameMaster gameMasterScript)
    {
        this.gameMasterScript = gameMasterScript;
        task = WellapadMissionController.Instance.GetTask(taskID);
        ImmutableDataWellapadTask missionTask = DataLoaderWellapadTasks.GetTask(task.TaskID);
        string desc = missionTask.GetText();

        if (task.Amount > 0)
        {
            desc = String.Format(desc, task.Amount);
        }
        label.text        = desc;
        spriteIcon.sprite = SpriteCacheManager.GetSprite("mapIcons" + type.ToString());
        rewardButton.SetActive(false);
        SetCheckboxSprite(true);
    }
Esempio n. 7
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	/// <summary>
	/// Gets the unused position next to minigame
	/// NOTE: GetRandomUnlockedMinigameType() does not keep track of local, if picked already
	/// </summary>
	/// <returns>The unused position next to minigame.</returns>
	public LgTuple<Vector3, string> GetPositionNextToMinigame(MinigameTypes minigameType){
		CheckInitializeOpenLocations();

		// Converting to the MinigameTypes to a PartitionLocationType
		PartitionLocationTypes locationType = PartitionLocationTypes.None;
		switch(minigameType){
		case MinigameTypes.Clinic:
			locationType = PartitionLocationTypes.Clinic;
			break;
		case MinigameTypes.Memory:
			locationType = PartitionLocationTypes.Memory;
			break;
		case MinigameTypes.Runner:
			locationType = PartitionLocationTypes.Runner;
			break;
		case MinigameTypes.Shooter:
			locationType = PartitionLocationTypes.Shooter;
			break;
		case MinigameTypes.TriggerNinja:
			locationType = PartitionLocationTypes.TriggerNinja;
			break;
		case MinigameTypes.MicroMix:
			locationType = PartitionLocationTypes.MicroMix;
			break;
		default:
			return null;
		}

		// Initialize all to null first
		LgTuple<Vector3, string> tupleToReturn = null;
		ImmutableDataPartitionLocation locationToDelete = null;

		// Loop through available list and keep track if found
		foreach(ImmutableDataPartitionLocation location in openMinipetLocationsList){
			if(location.Attribute == locationType){
				tupleToReturn = new LgTuple<Vector3, string>(location.Offset, location.Id);
				locationToDelete = location;
				break;
			}
		}
		// Remove the tuple from the list if is exists, outside foreach iteration
		if(locationToDelete != null){
			openMinipetLocationsList.Remove(locationToDelete);
		}
		return tupleToReturn;
	}
Esempio n. 8
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    private string PickMinigameMissionKey(MinigameTypes type)
    {
        if (type == MinigameTypes.TriggerNinja)
        {
            int rand = UnityEngine.Random.Range(0, 2);
            switch (rand)
            {
            case 0:
                return("ScoreNinja");

            case 1:
                return("ComboNinja");

            default:
                return("ComboNinja");
            }
        }
        else if (type == MinigameTypes.Memory)
        {
            return("ScoreMemory");
        }
        else if (type == MinigameTypes.Clinic)
        {
            return("ScoreClinic");
        }
        else if (type == MinigameTypes.Shooter)
        {
            int rand = UnityEngine.Random.Range(0, 2);
            switch (rand)
            {
            case 0:
                return("ScoreShooter");

            case 1:
                return("SurvivalShooter");

            default:
                return("ScoreShooter");
            }
        }
        else if (type == MinigameTypes.Runner)
        {
            int rand = UnityEngine.Random.Range(0, 3);
            switch (rand)
            {
            case 0:
                return("ScoreRUNNER");

            case 1:
                return("CoinsRUNNER");

            case 2:
                return("DistanceRUNNER");

            default:
                return("CoinsRUNNER");
            }
        }
        else
        {
            Debug.LogError("Invalid minigame type detected");
            return("ScoreNinja");
        }
    }
Esempio n. 9
0
    private void CreateMiniPet(string miniPetId)
    {
        GameObject goMiniPet = null;

        // Unlock in data manager
        DataManager.Instance.GameData.MiniPets.UnlockMiniPet(miniPetId);
        DataManager.Instance.GameData.MiniPetLocations.UnlockMiniPet(miniPetId);
        ImmutableDataMiniPet data   = DataLoaderMiniPet.GetData(miniPetId);
        GameObject           prefab = Resources.Load(data.PrefabName) as GameObject;

        switch (data.Type)
        {
        case MiniPetTypes.Retention:
            // Check if mp needs new locations
            if (isSpawnNewLocations)
            {
                DataManager.Instance.GameData.Wellapad.ResetMissions();
            }

            // Only spawn the retention pet in the bedroom
            if (SceneManager.GetActiveScene().name == SceneUtils.BEDROOM)
            {
                // Calculate the MP location
                LgTuple <Vector3, string> retentionLocation = PartitionManager.Instance.GetBasePositionInBedroom();
                Vector3 locationPosition = retentionLocation.Item1;
                string  locationId       = retentionLocation.Item2;
                int     partitionNumber  = 0;

                DataManager.Instance.GameData.MiniPets.SetIsHatched(miniPetId, true);
                DataManager.Instance.GameData.MiniPetLocations.SaveLocationId(miniPetId, locationId);   // locationId from tuple
                DataManager.Instance.GameData.MiniPets.SaveHunger(miniPetId, true);                     // Set to always full

                goMiniPet = GameObjectUtils.AddChild(PartitionManager.Instance.GetInteractableParent(partitionNumber).gameObject, prefab);
                goMiniPet.transform.localPosition = locationPosition;                   // vector3 from tuple
                goMiniPet.name = prefab.name;

                MiniPetRetentionPet retentionScript = goMiniPet.GetComponent <MiniPetRetentionPet>();
                retentionScript.Init(data);
                retentionScript.FigureOutMissions();
                if (!DataManager.Instance.GameData.Wellapad.CurrentTasks.ContainsKey("DailyInhaler"))
                {
                    retentionScript.GiveOutMission();
                }

                // Add the pet into the dictionary to keep track
                MiniPetTable.Add(miniPetId, goMiniPet);
            }
            break;

        case MiniPetTypes.GameMaster:
            // Check if mp needs new locations
            ImmutableDataGate latestGate = GatingManager.Instance.GetLatestLockedGate();

//			if(latestGate == null)
//				Debug.Log("-----Spawning GameMaster: " + (latestGate == null) + " gate null");
//			else
//				Debug.Log("-----Spawning GameMaster: " + (latestGate.AbsolutePartition - 1 >= 1) + " || latest gate " + latestGate.AbsolutePartition);

            if (latestGate == null || (latestGate.AbsolutePartition - 1 >= 1))
            {
                // NOTE: Besides spawning new locations, there may not be any data for a minipet when coming back to same PP, do or check
                if (isSpawnNewLocations || GetPartitionNumberForMinipet(miniPetId) == -1)
                {
                    // Calculate the MP location
                    MinigameTypes             type = PartitionManager.Instance.GetRandomUnlockedMinigameType();
                    LgTuple <Vector3, string> gameMasterLocation = PartitionManager.Instance.GetPositionNextToMinigame(type);
                    Vector3 locationPosition = gameMasterLocation.Item1;
                    string  locationId       = gameMasterLocation.Item2;
                    int     partitionNumber  = DataLoaderPartitionLocations.GetAbsolutePartitionNumberFromLocationId(locationId);

                    // Save information for minipet
                    DataManager.Instance.GameData.MiniPetLocations.SaveLocationId(miniPetId, locationId);
                    DataManager.Instance.GameData.MiniPets.SaveHunger(miniPetId, false);

                    // Spawn the minipet if it is in current scene
                    if (PartitionManager.Instance.IsPartitionInCurrentZone(partitionNumber))
                    {
                        goMiniPet = GameObjectUtils.AddChild(PartitionManager.Instance.GetInteractableParent(partitionNumber).gameObject, prefab);
                        goMiniPet.transform.localPosition = locationPosition;
                        goMiniPet.name = prefab.name;

                        MiniPetGameMaster gameMasterScript = goMiniPet.GetComponent <MiniPetGameMaster>();
                        gameMasterScript.minigameType = type;
                        gameMasterScript.Init(data);
                        gameMasterScript.isFinishEating = false;

                        // Add the pet into the dictionary to keep track
                        MiniPetTable.Add(miniPetId, goMiniPet);
                    }
                }
                // Spawn based on its saved location
                else
                {
                    // If the saved minipet location is in the current zone
                    if (PartitionManager.Instance.IsPartitionInCurrentZone(GetPartitionNumberForMinipet(miniPetId)))
                    {
                        string locationId = DataManager.Instance.GameData.MiniPetLocations.GetLocationId(miniPetId);

                        // Get relevant info to populate with given saved location ID
                        int           partition    = DataLoaderPartitionLocations.GetAbsolutePartitionNumberFromLocationId(locationId);
                        Vector3       pos          = DataLoaderPartitionLocations.GetOffsetFromLocationId(locationId);
                        MinigameTypes minigameType = DataLoaderPartitionLocations.GetMinigameTypeFromLocationId(locationId);

                        goMiniPet = GameObjectUtils.AddChild(PartitionManager.Instance.GetInteractableParent(partition).gameObject, prefab);
                        goMiniPet.transform.localPosition = pos;
                        goMiniPet.name = prefab.name;

                        MiniPetGameMaster gameMasterScript = goMiniPet.GetComponent <MiniPetGameMaster>();
                        gameMasterScript.minigameType = minigameType;
                        gameMasterScript.Init(data);

                        // Add the pet into the dictionary to keep track
                        MiniPetTable.Add(miniPetId, goMiniPet);
                    }
                }
            }
            break;

        case MiniPetTypes.Merchant:
            ImmutableDataGate latestGate2 = GatingManager.Instance.GetLatestLockedGate();

//			if(latestGate2 == null)
//				Debug.Log("-----Spawning merchant: " + (latestGate2 == null) + " gate null");
//			else
//				Debug.Log("-----Spawning merchant: " + (latestGate2.AbsolutePartition - 1 >= 2) + " || latest gate " + latestGate2.AbsolutePartition);
            if (DataManager.Instance.GameData.MiniPetLocations.IsMerchantSpawning())
            {
                if (latestGate2 == null || (latestGate2.AbsolutePartition - 1 >= 2))
                {
                    // Check if mp needs new locations
                    // NOTE: Besides spawning new locations, there may not be any data for a minipet when coming back to same PP, do or check
                    if (isSpawnNewLocations || GetPartitionNumberForMinipet(miniPetId) == -1)
                    {
                        // Calculate the MP location
                        LgTuple <Vector3, string> merchantLocation = PartitionManager.Instance.GetRandomUnusedPosition();
                        Vector3 locationPosition = merchantLocation.Item1;
                        string  locationId       = merchantLocation.Item2;
                        int     partitionNumber  = DataLoaderPartitionLocations.GetAbsolutePartitionNumberFromLocationId(locationId);

                        // Save information for minipet
                        DataManager.instance.GameData.MiniPetLocations.SaveLocationId(miniPetId, locationId);
                        DataManager.Instance.GameData.MiniPets.SaveHunger(miniPetId, false);

                        // Set new merchant item here only
                        List <ImmutableDataMerchantItem> merchantItemsList = DataLoaderMerchantItem.GetDataList();
                        int rand = UnityEngine.Random.Range(0, merchantItemsList.Count);
                        DataManager.Instance.GameData.MiniPets.SetItem(miniPetId, rand);
                        DataManager.Instance.GameData.MiniPets.SetItemBoughtInPP(miniPetId, false);

                        // Spawn the minipet if it is in current scene
                        if (PartitionManager.Instance.IsPartitionInCurrentZone(partitionNumber))
                        {
                            goMiniPet = GameObjectUtils.AddChild(PartitionManager.Instance.GetInteractableParent(partitionNumber).gameObject, prefab);
                            goMiniPet.transform.localPosition = locationPosition;
                            goMiniPet.name = prefab.name;

                            MiniPetMerchant merchantScript = goMiniPet.GetComponent <MiniPetMerchant>();
                            merchantScript.Init(data);
                            merchantScript.isFinishEating = false;

                            // Add the pet into the dictionary to keep track
                            MiniPetTable.Add(miniPetId, goMiniPet);
                        }
                    }

                    // Spawn based on its saved location
                    else
                    {
                        // If the saved minipet location is in the current zone
                        if (PartitionManager.Instance.IsPartitionInCurrentZone(GetPartitionNumberForMinipet(miniPetId)))
                        {
                            string locationId = DataManager.Instance.GameData.MiniPetLocations.GetLocationId(miniPetId);

                            // Get relevant info to populate with given saved location ID
                            int     partition = DataLoaderPartitionLocations.GetAbsolutePartitionNumberFromLocationId(locationId);
                            Vector3 pos       = DataLoaderPartitionLocations.GetOffsetFromLocationId(locationId);
                            //MinigameTypes minigameType = DataLoaderPartitionLocations.GetMinigameTypeFromLocationId(locationId);

                            goMiniPet = GameObjectUtils.AddChild(PartitionManager.Instance.GetInteractableParent(partition).gameObject, prefab);
                            goMiniPet.transform.localPosition = pos;
                            goMiniPet.name = prefab.name;

                            MiniPetMerchant merchantScript = goMiniPet.GetComponent <MiniPetMerchant>();
                            merchantScript.Init(data);

                            // Add the pet into the dictionary to keep track
                            MiniPetTable.Add(miniPetId, goMiniPet);
                        }
                    }
                }
            }
            break;

        default:
            Debug.LogError("Bad minipet type specified: " + data.Type.ToString());
            break;
        }
    }
Esempio n. 10
0
    // Called from minipet script children themselves
    public void OpenUIMinipetType(MiniPetTypes type, Hashtable hash, MonoBehaviour baseScript)
    {
        GameObject contentPrefab;

        switch (type)
        {
        case MiniPetTypes.Retention:
            minipetType = MiniPetTypes.Retention;
            //Debug.Log(DataManager.Instance.GameData.Wellapad.CurrentTasks.ContainsKey(hash[0].ToString()));
            if (DataManager.Instance.GameData.Wellapad.CurrentTasks.ContainsKey(hash[0].ToString()))
            {
                //					Debug.Log(DataManager.Instance.GameData.Wellapad.CurrentTasks[hash[0].ToString()].RewardStatus);
                if (DataManager.Instance.GameData.Wellapad.CurrentTasks[hash[0].ToString()].isReward == RewardStatuses.Unclaimed ||
                    DataManager.Instance.GameData.Wellapad.CurrentTasks[hash[0].ToString()].isReward == RewardStatuses.Unearned)
                {
                    contentPrefab = Resources.Load("ContentParentRetention") as GameObject;
                    content       = GameObjectUtils.AddChildWithPositionAndScale(contentParent, contentPrefab);
                    content.GetComponentInChildren <Button>().onClick.AddListener(() => MiniPetManager.Instance.MiniPetTable["MiniPet0"].GetComponent <MiniPetRetentionPet>().OnTurnInButton());
                    MiniPetRetentionUIController minipetRetentionUIController = content.GetComponent <MiniPetRetentionUIController>();
                    minipetRetentionUIController.InitializeContent(hash[0].ToString(), (MiniPetRetentionPet)baseScript);
                    SelectedMiniPetContentUIScript = minipetRetentionUIController;

                    if (TutorialManager.Instance == null || !TutorialManager.Instance.IsTutorialActive())
                    {
                        contentTweenParent = content.GetComponent <TweenToggle>();
                        //if(IsOpen() && (contentTweenParent != null)){	// Pet just finished eating, show asap HACK
                        if (contentTweenParent != null)
                        {
                            StartCoroutine(ShowContentHelper());
                        }
                    }
                }
            }
            break;

        case MiniPetTypes.GameMaster:
            minipetType = MiniPetTypes.GameMaster;
            if (DataManager.Instance.GameData.Wellapad.CurrentTasks[hash[0].ToString()].isReward == RewardStatuses.Unclaimed ||
                DataManager.Instance.GameData.Wellapad.CurrentTasks[hash[0].ToString()].isReward == RewardStatuses.Unearned)
            {
                contentPrefab = Resources.Load("ContentParentGameMaster") as GameObject;
                content       = GameObjectUtils.AddChildWithPositionAndScale(contentParent, contentPrefab);
                MinigameTypes minigameType = (MinigameTypes)Enum.Parse(typeof(MinigameTypes), hash[1].ToString());
                content.GetComponentInChildren <Button>().onClick.AddListener(() => MiniPetManager.Instance.MiniPetTable["MiniPet1"].GetComponent <MiniPetGameMaster>().OnTurnInButton());
                MiniPetGameMasterUIController minipetGameMasterUIController = content.GetComponent <MiniPetGameMasterUIController>();
                minipetGameMasterUIController.InitializeContent(hash[0].ToString(), minigameType, (MiniPetGameMaster)baseScript);
                SelectedMiniPetContentUIScript = minipetGameMasterUIController;

                if (TutorialManager.Instance == null || !TutorialManager.Instance.IsTutorialActive())
                {
                    contentTweenParent = content.GetComponent <TweenToggle>();
                    //if(IsOpen() && (contentTweenParent != null)){	// Pet just finished eating, show asap HACK
                    if (contentTweenParent != null)
                    {
                        StartCoroutine(ShowContentHelper());
                    }
                }
            }
            break;

        case MiniPetTypes.Merchant:
            minipetType   = MiniPetTypes.Merchant;
            contentPrefab = Resources.Load("ContentParentMerchant") as GameObject;
            content       = GameObjectUtils.AddChildWithPositionAndScale(contentParent, contentPrefab);
            ItemType itemType = (ItemType)Enum.Parse(typeof(ItemType), hash[1].ToString());
            MiniPetMerchantUIController minipetMerchantUIController = content.GetComponent <MiniPetMerchantUIController>();
            minipetMerchantUIController.InitializeContent(hash[0].ToString(), false, itemType, (MiniPetMerchant)baseScript);
            SelectedMiniPetContentUIScript = minipetMerchantUIController;

            if (TutorialManager.Instance == null || !TutorialManager.Instance.IsTutorialActive())
            {
                contentTweenParent = content.GetComponent <TweenToggle>();
                //if(IsOpen() && (contentTweenParent != null)){	// Pet just finished eating, show asap HACK
                if (contentTweenParent != null)
                {
                    StartCoroutine(ShowContentHelper());
                }
            }
            break;

        default:
            minipetType = MiniPetTypes.None;
            Debug.LogError("No minipet type found: " + type.ToString());
            return;
        }
    }