public static void ResetProgress() { nextLevel = null; nextTrapRoom = null; inventory.Clear(); hallwayTutorialCompleted = false; minigameTutorialCompleted = false; completeMinigames.Clear(); completedTraps.Clear(); }
void Start() { mistakeNumber = 0; if (Globals.nextLevel != null) { level = Globals.nextLevel; } bottles = GenerateGrid(level.molecules.Count); NameBottles(bottles, level.molecules); clues = new List <ClueData>(level.clues); bottlesClickable = false; StartCoroutine(PlayMinigameSequence()); }