// Use this for initialization void Start() { startButton.onClick.AddListener(StartGame); minigameLauncher = minigameLauncherObject.GetComponent <MinigameLauncher>(); // Check hardware Gyro = Input.gyro; Gyro.enabled = true; lookingAt = Vector3.forward; WebCamDevice[] webcams = WebCamTexture.devices; Debug.Log(webcams.Length); if (webcams.Length > 0) { backCam = new WebCamTexture(webcams[0].name); } if (backCam != null) { Debug.Log(backCam.videoVerticallyMirrored); backCam.Play(); } cameraSprite.GetComponent <Renderer>().material.mainTexture = backCam; timer = timerGameObject.GetComponent <Timer>(); }
// Use this for initialization void Start() { Timer = sevenSeg.GetComponent <Timer>(); minigameLauncher = minigameLauncherObject.GetComponent <MinigameLauncher>(); loser = false; step = 0; Timer.Set(gameTime); }
// Use this for initialization void Start() { startButton.onClick.AddListener(StartGame); minigameLauncher = minigameLauncherObject.GetComponent <MinigameLauncher>(); // Check hardware Gyro = Input.gyro; Gyro.enabled = true; Camera = Camera.main; DialPosition = Camera.WorldToScreenPoint(transform.position); Timer = timerGameObject.GetComponent <Timer>(); NewGame(); }