Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        startButton.onClick.AddListener(StartGame);
        minigameLauncher = minigameLauncherObject.GetComponent <MinigameLauncher>();

        // Check hardware
        Gyro         = Input.gyro;
        Gyro.enabled = true;
        lookingAt    = Vector3.forward;

        WebCamDevice[] webcams = WebCamTexture.devices;
        Debug.Log(webcams.Length);

        if (webcams.Length > 0)
        {
            backCam = new WebCamTexture(webcams[0].name);
        }

        if (backCam != null)
        {
            Debug.Log(backCam.videoVerticallyMirrored);
            backCam.Play();
        }

        cameraSprite.GetComponent <Renderer>().material.mainTexture = backCam;


        timer = timerGameObject.GetComponent <Timer>();
    }
Esempio n. 2
0
    // Use this for initialization
    void Start()
    {
        Timer            = sevenSeg.GetComponent <Timer>();
        minigameLauncher = minigameLauncherObject.GetComponent <MinigameLauncher>();

        loser = false;
        step  = 0;
        Timer.Set(gameTime);
    }
Esempio n. 3
0
    // Use this for initialization
    void Start()
    {
        startButton.onClick.AddListener(StartGame);
        minigameLauncher = minigameLauncherObject.GetComponent <MinigameLauncher>();

        // Check hardware
        Gyro         = Input.gyro;
        Gyro.enabled = true;

        Camera       = Camera.main;
        DialPosition = Camera.WorldToScreenPoint(transform.position);

        Timer = timerGameObject.GetComponent <Timer>();

        NewGame();
    }