Esempio n. 1
0
 // Start is called before the first frame update
 void Start()
 {
     Mini_Slime_An   = GetComponentInParent <Mini_Slime_Animation>();
     Attack_Collider = GetComponent <BoxCollider2D>();
     Mini_Slime_Mo   = GetComponentInParent <Mini_Slime_Movement>();
     Mini_Slime_He   = GetComponentInParent <Mini_Slime_Heath>();
 }
Esempio n. 2
0
    // Start is called before the first frame update
    void Start()
    {
        Mini_Slime_RB          = GetComponent <Rigidbody2D>();
        Mini_Slime_RB.velocity = new Vector2(Spawn_Velocity_X, Spawn_Velocity_Y);
        Mini_Slime_An          = GetComponent <Mini_Slime_Animation>();
        Target = GameObject.Find("Player");
        Debug.Log(Target);
        // Difficulty switch
        switch (Global_Variable.Difficulty_Level)
        {
        case 2:
            Max_Horizontal_Speed = Hard_Speed;
            break;

        case 1:
            Max_Horizontal_Speed = Normal_Speed;
            break;

        default:
            Max_Horizontal_Speed = Easy_Speed;
            break;
        }
    }