/// <summary>
        /// Store tournament results.
        /// </summary>
        /// <param name="results">
        /// The results.
        /// </param>
        private void StoreTournamentResults(MiniTournamentResult <TResult> results)
        {
            lock (this._genomeToTournamentResultsLock)
            {
                for (var rank = 0; rank < results.AllFinishedOrdered.Count; rank++)
                {
                    var participant = results.AllFinishedOrdered[rank];

                    // update the rank
                    if (!this.GenomeToTournamentResults.TryGetValue(participant, out var allObservedParticipantResults))
                    {
                        allObservedParticipantResults = new List <GenomeTournamentResult>();
                        this.GenomeToTournamentResults[participant] = allObservedParticipantResults;
                    }

                    var result = new GenomeTournamentResult()
                    {
                        TournamentRank = rank + 1,
                        TournamentId   = results.MiniTournamentId,
                        Generation     = this._selectCommand.CurrentGeneration,
                    };
                    allObservedParticipantResults.Add(result);
                }
            }
        }
        public void NumberOfParticipantsIsComputedCorrectly()
        {
            var result = new MiniTournamentResult <TestResult>(5, this._allFinishedOrdered, this._winnerResults);

            Assert.True(
                this._allFinishedOrdered.Count == result.NumberOfParticipants,
                "Number of participants should equal the number of genomes in total ordering.");
        }
Esempio n. 3
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        /// <summary>
        /// Sends evaluation information to <see cref="GenomeEvaluationDelegatorBase{TInstance, TResult}.CommandIssuer"/>.
        /// </summary>
        /// <param name="orderedGenomes"><see cref="ImmutableGenome"/>s ordered by run results.</param>
        protected override void SendInformationToCommandIssuer(ImmutableList <ImmutableGenome> orderedGenomes)
        {
            var winners = orderedGenomes.Take(this._numberOfWinners);

            // Send information to issuer.
            var miniTournamentWinners = new MiniTournamentResult <TResult>(
                this._miniTournament.MiniTournamentId,
                orderedGenomes,
                winners.ToDictionary(winner => winner, winner => this.FindCurrentRunResults(winner).ToImmutableList()));

            this.CommandIssuer.Tell(miniTournamentWinners);
        }
        public void WinnerResultsIsSetCorrectly()
        {
            var result  = new MiniTournamentResult <TestResult>(5, this._allFinishedOrdered, this._winnerResults);
            var results = result.WinnerResults;

            Assert.Equal(this._winners.Count, results.Count);
            foreach (var winner in this._winners)
            {
                Console.WriteLine($"Checking results for {winner}...");
                Assert.Equal(this._winnerResults[winner], results[winner]);
            }
        }
        public void MessageIsImmutable()
        {
            var result = new MiniTournamentResult <TestResult>(5, this._allFinishedOrdered, this._winnerResults);

            // Properties are immutable by type, so just check what happens if mutable parts of input are changed.
            this._allFinishedOrdered.Clear();
            this._winnerResults.Clear();

            // The message should now be different from the input.
            Assert.NotEqual(
                this._allFinishedOrdered.Count,
                result.AllFinishedOrdered.Count);
            Assert.NotEqual(
                this._winnerResults.Count,
                result.WinnerResults.Count);
        }
 /// <summary>
 /// Adds a result.
 /// </summary>
 /// <param name="result">The result.</param>
 public void AddResult(MiniTournamentResult <TResult> result)
 {
     this.StoreTournamentResults(result);
     this._miniTournamentResults.Add(result);
 }
        public void AllFinishedOrderedIsSetCorrectly()
        {
            var result = new MiniTournamentResult <TestResult>(5, this._allFinishedOrdered, this._winnerResults);

            Assert.Equal(this._allFinishedOrdered, result.AllFinishedOrdered);
        }