internal static IMiniAwaitable <object> Push(int messgaeId, int rpcId, object message, IObjectMessageReceiver r) { MiniTask <object> task1 = MiniTask <object> .Rent(); async void action() { //此处可以忽略异常处理 var response = await r.Deal(messgaeId, rpcId, message); if (response is Task <object> task) { response = await task; } if (response is ValueTask <object> vtask) { response = await vtask; } task1.SetResult(response); } receivePool.Enqueue(action); return(task1); }
internal static IMiniAwaitable <object> Push(int rpcID, object message, IObjectMessageReceiver r) { MiniTask <object> task1 = MiniTask <object> .Rent(); Action action = async() => { ///此处可以忽略异常处理 /// var response = await r.Deal(rpcID, message); if (response is Task <object> task) { response = await task; } if (response is ValueTask <object> vtask) { response = await vtask; } task1.SetResult(response); }; receivePool.Enqueue(action); return(task1); }
public void StartBattle() { Save(); _isInBattle = true; PointsEarned = 0; _secondsInBattle = 0; _minutesInBattle = 0; Setup.TimeText.text = $"{_minutesInBattle:00}:{_secondsInBattle:00}"; StartCoroutine(TimeInBattle()); AllyAttackersCurrent = 0; AllyTanksCurrent = 0; AllyMedicsCurrent = 0; EnemyAttackersCurrent = 0; EnemyTanksCurrent = 0; EnemyMedicsCurrent = 0; EnemyAttackers = Level + 2; EnemyTanks = Level + 1; EnemyMedics = Level + 1; Counts = new[] { AllyAttackers, EnemyAttackers, AllyTanks, EnemyTanks, AllyMedics, EnemyMedics }; UnitStats.EnemyAttackerHealthMax = 100 + Level * 2; UnitStats.EnemyAttackerDamage = 10 + Level * 2; UnitStats.EnemyTankHealthMax = 150 + Level * 10; UnitStats.EnemyTankDamage = 5 + Level * 3; UnitStats.EnemyAttackerHealthMax = 100 + Level * 10; UnitStats.EnemyAttackerDamage = 10 + Level * 3; Setup.MainMenuStateParent.SetActive(false); Setup.GameStateParent.SetActive(true); Ships.AllyParent = new GameObject("== ALLY =="); Ships.AllyParent.transform.parent = Setup.GameStateParent.transform; Ships.EnemyParent = new GameObject("== ENEMY =="); Ships.EnemyParent.transform.parent = Setup.GameStateParent.transform; Setup.Stars.Play(); Setup.BattleMusic.Play(); MiniTask.Run(0f, SpawnShips); _googleAds.BannerView.Destroy(); }
void AddTaskCommand_Executed(object prm) { // Create Task var t = new MiniTask(); t.Title = NewTaskTitle; t.TopicID = NewTaskTopic.ID; t.DateCreated = DateTime.Now; // Add to viewmodel var tvm = new MiniTaskViewModel(t, _OrganizerVM, null); GatheredTasks.Add(tvm); // Reset new title NewTaskTitle = ""; }