Esempio n. 1
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    public static MiniPool MakeMiniPool(Transform hideItemRoot, GameObject itemPfb)
    {
        GameObject obj      = new GameObject("MiniPool");
        MiniPool   minipool = obj.AddComponent <MiniPool>();

        minipool.SetMiniPool(hideItemRoot, itemPfb);
        return(minipool);
    }
Esempio n. 2
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        public AsteroidManager(uint maxAsteroids)
        {
            _maxAsteroids = maxAsteroids;
            _asteroids    = new List <Asteroid>((int)_maxAsteroids);

            for (int i = 0; i < _maxAsteroids; i++)
            {
                var asteroidView = MiniPool.Create(PrefabName.Asteroid, Vector3.zero);
                var asteroid     = new Asteroid(asteroidView);
                _asteroids.Add(asteroid);
            }
        }
Esempio n. 3
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        protected override void Execute(List <GameEntity> entities)
        {
            foreach (var gameEntity in entities)
            {
                gameEntity.AddView(MiniPool.Create(gameEntity.prefab.name, gameEntity.position.value));
                gameEntity.view.value.transform.SetParent(_gameContainer);

                if (gameEntity.isPlayer)
                {
                    gameEntity.view.value.AddComponent <EntityLink>().Link(gameEntity, Contexts.sharedInstance.game);
                    gameEntity.view.value.AddComponent <CubeCollisionEmitter>();
                }
                else if (gameEntity.isObstacle)
                {
                    gameEntity.view.value.transform.GetChild(0).GetComponent <MeshRenderer>().material =
                        Resources.Load <MaterialDictionary>("Materials").GetRandomMaterial();
                }
            }
        }
Esempio n. 4
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    public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();

        EditorGUILayout.HelpBox(MiniPool.GetInfo(), MessageType.Info);
    }
Esempio n. 5
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 public AddViewSystem(IContext <GameEntity> context) : base(context)
 {
     _gameContainer = MiniPool.Create(PrefabName.GameContainer, Vector3.zero).transform;
 }
Esempio n. 6
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 protected override void Init()
 {
     tileRoot     = Util.FindObject(transform, "Tiles").transform;
     hideTileRoot = Util.FindObject(transform, "Hide").transform;
     tilePool     = MiniPool <TileController> .MakeMiniPool(hideTileRoot, Resources.Load("Tile") as GameObject);
 }
Esempio n. 7
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File: Wait.cs Progetto: vgwb/Antura
 public void Reset()
 {
     waitPool = null; //comply with IPoolable Contract, not strictly
                      //needed in this case, but code may change later.
 }