Esempio n. 1
0
    /* EVENT HANDLERS */
    private void OnMiniGameStepComplete(System.Type pType)
    {
        _updateMinigame = false;

        if (pType == typeof(MiniGameYoga))
        {
            MiniGameYoga game       = _currentGame as MiniGameYoga;
            bool         isComplete = game.CheckGameComplete();

            _debugText.text = string.Format("Step Complete: PASS");

            if (isComplete)
            {
                Messenger.Broadcast(Messages.MINI_GAME_COMPLETE, true);
            }
            else
            {
                game.fadedRT.DOScale(Vector3.zero, 0.35f).SetEase(Ease.InBack);
                game.scalingRT.DOScale(Vector3.zero, 0.35f * game.scalingRT.localScale.x / 1.0f).SetEase(Ease.InBack);
                DOTween.Sequence().InsertCallback(0.45f, () => {
                    Destroy(game.scalingRT.gameObject);
                    Destroy(game.fadedRT.gameObject);
                    ShowNextInput(game.GetType());
                });
            }
        }
    }
Esempio n. 2
0
    private void ShowNextInput(System.Type pType)
    {
        if (pType == typeof(MiniGameYoga))
        {
            MiniGameYoga game = _currentGame as MiniGameYoga;
            game.fadedRT = Instantiate(Resources.Load <GameObject>("Prefabs/Controller/" + game.CurrentControl.ToString()), Vector3.zero,
                                       Quaternion.identity, _inputActionPanel).GetComponent <RectTransform>();
            game.scalingRT = Instantiate(Resources.Load <GameObject>("Prefabs/Controller/" + game.CurrentControl.ToString()), Vector3.zero,
                                         Quaternion.identity, _inputActionPanel).GetComponent <RectTransform>();

            game.layoutElement = game.scalingRT.GetComponent <LayoutElement>();
            game.layoutElement.ignoreLayout = true;

            game.fadedRT.localScale = Vector3.zero;

            game.scalingRT.gameObject.SetActive(false);
            StartCoroutine(DeepCopyLayout(game.scalingRT, game.fadedRT));

            game.fadedImg = game.fadedRT.GetComponent <Image>();
            game.fadedImg.SetAlpha(0.5f);

            game.fadedRT.DOScale(Vector3.one, 0.35f).SetEase(Ease.OutBack);
            DOTween.Sequence().InsertCallback(0.5f, () => {
                _updateMinigame = true;
                game.scalingRT.DOScale(Vector3.one, game.TimeToScale);
            });
        }
    }
Esempio n. 3
0
    public MiniGame CreateMiniGame(Constants.GameType pType)
    {
        MiniGame m = null;

        switch (pType)
        {
        case Constants.GameType.Yoga:
            m = new MiniGameYoga(0, 10f);
            break;
        }

        return(m);
    }