public void OnTriggerExit(Collider other) { if (other.CompareTag(correctTag)) { MasterCheck = GameObject.Find("MinigameMaster").GetComponent <MiniGameMaster>(); if (correctTag == "Bucket") { MasterCheck.Bucket = false; } if (correctTag == "PlasticBag") { MasterCheck.PlasticBag = false; } if (correctTag == "Poop") { MasterCheck.Poop = false; } if (correctTag == "ToiletPaper") { MasterCheck.ToiletPaper = false; } if (correctTag == "Sawdust") { MasterCheck.Sawdust = false; } if (correctTag == "Pee") { MasterCheck.Pee = false; } } else { //Debug.Log("An item is in the wrong place"); } }
void Start() { miniGameMaster = GameObject.FindGameObjectWithTag("GameMaster").GetComponent <MiniGameMaster>(); lastTargetPosition = target.position; offsetZ = (transform.position - target.position).z; transform.parent = null; }
public void StatusCheck(Collider other) { BlinkFrame.StopBlink(); if (other.CompareTag(correctTag)) { //Debug.Log(correctTag +" is correct"); MasterCheck = GameObject.Find("MinigameMaster").GetComponent <MiniGameMaster>(); BlinkFrame.Correct(); gameObject.GetComponent <BoxCollider>().enabled = false; Destroy(other.GetComponent <DragObject>()); if (correctTag == "Bucket") { if (this.name == "PeeBucketBox") { MasterCheck.PeeBucket = true; } else if (this.name == "PooBucketBox") { MasterCheck.PooBucket = true; } } if (correctTag == "PlasticBag") { MasterCheck.PlasticBag = true; } if (correctTag == "Poop") { MasterCheck.Poop = true; } if (correctTag == "ToiletPaper") { MasterCheck.ToiletPaper = true; } if (correctTag == "Sawdust") { MasterCheck.Sawdust = true; } if (correctTag == "Pee") { MasterCheck.Pee = true; } if (MasterCheck.PeeBucket && MasterCheck.PooBucket && MasterCheck.PlasticBag && MasterCheck.Poop && MasterCheck.ToiletPaper && MasterCheck.Sawdust && MasterCheck.Pee) { StartCoroutine(BlinkText()); } } else { BlinkFrame.Wrong(); gameObject.GetComponent <BoxCollider>().enabled = false; //Debug.Log("An item is in the wrong place"); } }
void Start() { miniGameMaster = GameObject.FindGameObjectWithTag("GameMaster").GetComponent <MiniGameMaster>(); timerText = GetComponent <Text>(); }
void Start() { miniGameMaster = GameObject.FindGameObjectWithTag("GameMaster").GetComponent <MiniGameMaster>(); scoreText = GetComponent <Text>(); scoreText.text = "Score: " + miniGameMaster.Score; }