public override void initGame(MiniGameDificulty dificulty, GameManager gm) { audioSource = GetComponent <AudioSource>(); gCan.enabled = false; }
public override void initGame(MiniGameDificulty difficulty, GameManager gm) { mosquito.init(gm); espatula.init(gm); }
public override void initGame(MiniGameDificulty difficulty, GameManager gm) { crane.GetComponent <laura_romo.moveCrane>().init(gm); crane.GetComponent <laura_romo.moveCrane>().winGame = false; }
public override void initGame(MiniGameDificulty difficulty, GameManager gm) { game = gm; }
public override void initGame(MiniGameDificulty difficulty, GameManager gm) { state = Game.GameState.Countdown; canvasSlider.SetActive(false); }
public override void initGame(MiniGameDificulty difficulty, GameManager gm) { Debug.Log("InitGame"); gameManager = gm; }
public override void initGame(MiniGameDificulty difficulty, GameManager gm) { this.gameManager = gm; WinState.init(gm); }
public override void initGame(MiniGameDificulty dificulty, GameManager gm) { gameManager = gm; zumbaObject.init(gm); }
public override void initGame(MiniGameDificulty difficulty, GameManager gm) { gm = gameManagerInstance; }
public override void initGame(MiniGameDificulty difficulty, GameManager gm) { state = BallRun.GameState.Countdown; canvasText.SetActive(false); }
public override void initGame(MiniGameDificulty difficulty, GameManager gm) { theHexagon.init(gm); }
public void SetupMiniGame(QI_ItemData item, GameObject gameObject, MiniGameDificulty gameDificulty) { this.item = item; SetDificulty(gameDificulty); }
//*************************************************************************************************Start Loading public override void initGame(MiniGameDificulty difficulty, GameManager gm) { this.gameManager = gm; aSource = GetComponent <AudioSource> (); }
public override void initGame(MiniGameDificulty difficulty, GameManager gm) { initial_pos = bottle.transform.position; state = Game.GameState.Countdown; }
public override void initGame(MiniGameDificulty difficulty, GameManager _gm) { gm = _gm; GameObject.Find("Player").GetComponent <Player>().InitPlayer(_gm); }
public override void initGame(MiniGameDificulty difficulty, GameManager gm) { //throw new NotImplementedException(); gameManager = gm; }
public override void initGame(MiniGameDificulty difficulty, GameManager gm) { ramaInstance.init(); }
public override void initGame(MiniGameDificulty difficulty, GameManager gm) { this.gameManager = gm; ball.init(gm); ball.StartGame(); }
public override void initGame(MiniGameDificulty difficulty, GameManager gm) { this.gameManager = gm; Game.SetActive(false); }
public override void initGame(MiniGameDificulty difficulty, GameManager gm) { current = 0; this.gameManager = gm; }
public override void initGame(MiniGameDificulty difficulty, GameManager gm) { slider.init(gm); }
public override void initGame(MiniGameDificulty difficulty, GameManager gm) { this.gameManager = gm; StartCoroutine(LooseTime()); }
public override void initGame(MiniGameDificulty difficulty, GameManager gm) { gm = gameManagerInstance; tempTimer = maxTimeTimer; }
public override void initGame(MiniGameDificulty difficulty, GameManager gm) { throw new System.NotImplementedException(); }
public override void initGame(MiniGameDificulty difficulty, GameManager gm) { this.gameManager = gm; Debug.Log("!"); }
public override void initGame(MiniGameDificulty difficulty, GameManager gm) { gameManager = gm; snake.gameManager = gm; snake.game = this; }