Esempio n. 1
0
 public override void initGame(MiniGameDificulty dificulty, GameManager gm)
 {
     audioSource  = GetComponent <AudioSource>();
     gCan.enabled = false;
 }
 public override void initGame(MiniGameDificulty difficulty, GameManager gm)
 {
     mosquito.init(gm);
     espatula.init(gm);
 }
Esempio n. 3
0
 public override void initGame(MiniGameDificulty difficulty, GameManager gm)
 {
     crane.GetComponent <laura_romo.moveCrane>().init(gm);
     crane.GetComponent <laura_romo.moveCrane>().winGame = false;
 }
Esempio n. 4
0
 public override void initGame(MiniGameDificulty difficulty, GameManager gm)
 {
     game = gm;
 }
Esempio n. 5
0
 public override void initGame(MiniGameDificulty difficulty, GameManager gm)
 {
     state = Game.GameState.Countdown;
     canvasSlider.SetActive(false);
 }
Esempio n. 6
0
 public override void initGame(MiniGameDificulty difficulty, GameManager gm)
 {
     Debug.Log("InitGame");
     gameManager = gm;
 }
Esempio n. 7
0
 public override void initGame(MiniGameDificulty difficulty, GameManager gm)
 {
     this.gameManager = gm;
     WinState.init(gm);
 }
Esempio n. 8
0
 public override void initGame(MiniGameDificulty dificulty, GameManager gm)
 {
     gameManager = gm;
     zumbaObject.init(gm);
 }
Esempio n. 9
0
 public override void initGame(MiniGameDificulty difficulty, GameManager gm)
 {
     gm = gameManagerInstance;
 }
Esempio n. 10
0
 public override void initGame(MiniGameDificulty difficulty, GameManager gm)
 {
     state = BallRun.GameState.Countdown;
     canvasText.SetActive(false);
 }
Esempio n. 11
0
 public override void initGame(MiniGameDificulty difficulty, GameManager gm)
 {
     theHexagon.init(gm);
 }
Esempio n. 12
0
 public void SetupMiniGame(QI_ItemData item, GameObject gameObject, MiniGameDificulty gameDificulty)
 {
     this.item = item;
     SetDificulty(gameDificulty);
 }
Esempio n. 13
0
 //*************************************************************************************************Start Loading
 public override void initGame(MiniGameDificulty difficulty, GameManager gm)
 {
     this.gameManager = gm;
     aSource          = GetComponent <AudioSource> ();
 }
Esempio n. 14
0
 public override void initGame(MiniGameDificulty difficulty, GameManager gm)
 {
     initial_pos = bottle.transform.position;
     state       = Game.GameState.Countdown;
 }
Esempio n. 15
0
 public override void initGame(MiniGameDificulty difficulty, GameManager _gm)
 {
     gm = _gm;
     GameObject.Find("Player").GetComponent <Player>().InitPlayer(_gm);
 }
Esempio n. 16
0
 public override void initGame(MiniGameDificulty difficulty, GameManager gm)
 {
     //throw new NotImplementedException();
     gameManager = gm;
 }
Esempio n. 17
0
 public override void initGame(MiniGameDificulty difficulty, GameManager gm)
 {
     ramaInstance.init();
 }
Esempio n. 18
0
 public override void initGame(MiniGameDificulty difficulty, GameManager gm)
 {
     this.gameManager = gm;
     ball.init(gm);
     ball.StartGame();
 }
Esempio n. 19
0
 public override void initGame(MiniGameDificulty difficulty, GameManager gm)
 {
     this.gameManager = gm;
     Game.SetActive(false);
 }
Esempio n. 20
0
 public override void initGame(MiniGameDificulty difficulty, GameManager gm)
 {
     current          = 0;
     this.gameManager = gm;
 }
Esempio n. 21
0
 public override void initGame(MiniGameDificulty difficulty, GameManager gm)
 {
     slider.init(gm);
 }
Esempio n. 22
0
 public override void initGame(MiniGameDificulty difficulty, GameManager gm)
 {
     this.gameManager = gm;
     StartCoroutine(LooseTime());
 }
Esempio n. 23
0
 public override void initGame(MiniGameDificulty difficulty, GameManager gm)
 {
     gm        = gameManagerInstance;
     tempTimer = maxTimeTimer;
 }
Esempio n. 24
0
 public override void initGame(MiniGameDificulty difficulty, GameManager gm)
 {
     throw new System.NotImplementedException();
 }
Esempio n. 25
0
 public override void initGame(MiniGameDificulty difficulty, GameManager gm)
 {
     this.gameManager = gm;
     Debug.Log("!");
 }
Esempio n. 26
0
 public override void initGame(MiniGameDificulty difficulty, GameManager gm)
 {
     gameManager       = gm;
     snake.gameManager = gm;
     snake.game        = this;
 }