public void SpawnMinerBT() { MinerBT newGO = Instantiate(minerPrefabBT, home.transform.position, Quaternion.identity, null); minerCount++; newGO.name = "Miner " + minerCount; newGO.home = home.GetComponent <GoldDeposit>(); }
public n_Mine(MinerBT _miner) { miner = _miner; }
public n_LookForHome(Seeker _seeker, MinerBT _miner) { seeker = _seeker; miner = _miner; }
public n_Deposit(MinerBT _miner) { miner = _miner; }