Esempio n. 1
0
        private void PacketReceiverModernAsync(IAsyncResult ar)
        {
            if (_baseSock == null || _stream == null || !Connected || Crashed)
            {
                return; // -- Terminate cycle
            }
            if (_baseSock.Available > 0)
            {
                int    packetId = 0;
                byte[] data     = new byte[0];

                #region No Compression

                if (!CompressionEnabled)
                {
                    var packetLength = _stream.ReadVarInt();
                    if (packetLength == 0)
                    {
                        throw new Exception("Reading Error: Packet Length size is 0");
                    }

                    packetId = _stream.ReadVarInt();

                    data = _stream.ReadByteArray(packetLength - 1);
                }

                #endregion

                #region Compression

                else // (CompressionEnabled)
                {
                    var packetLength = _stream.ReadVarInt();
                    if (packetLength == 0)
                    {
                        throw new Exception("Reading Error: Packet Length size is 0");
                    }

                    var dataLength = _stream.ReadVarInt();
                    if (dataLength == 0)
                    {
                        if (packetLength >= CompressionThreshold)
                        {
                            throw new Exception("Reading Error: Received uncompressed message of size " + packetLength +
                                                " greater than threshold " + CompressionThreshold);
                        }

                        packetId = _stream.ReadVarInt();

                        data = _stream.ReadByteArray(packetLength - 2);
                    }
                    else // (dataLength > 0)
                    {
                        var dataLengthBytes = MinecraftStream.GetVarIntBytes(dataLength).Length;

                        var tempBuff = _stream.ReadByteArray(packetLength - dataLengthBytes); // -- Compressed

                        using (var outputStream = new MemoryStream())
                            using (var inputStream = new InflaterInputStream(new MemoryStream(tempBuff)))
                            //using (var reader = new MinecraftDataReader(new MemoryStream(tempBuff), NetworkMode))
                            {
                                inputStream.CopyTo(outputStream);
                                tempBuff = outputStream.ToArray(); // -- Decompressed

                                packetId = tempBuff[0];            // -- Only 255 packets available. ReadVarInt doesn't work.
                                var packetIdBytes = MinecraftStream.GetVarIntBytes(packetId).Length;

                                data = new byte[tempBuff.Length - packetIdBytes];
                                Buffer.BlockCopy(tempBuff, packetIdBytes, data, 0, data.Length);
                            }
                    }
                }

                #endregion

                OnDataReceived(packetId, data);
            }

            // -- If it will throw an error, then the cause is too slow _stream dispose
            _stream.EndRead(ar);
            _stream.BeginRead(new byte[0], 0, 0, PacketReceiverModernAsync, null);
        }